Help With Defender

By Da_ghetto_gamer, in UFS General Discussion

Now this isnt a thread to talk about it being broken or that it needs to be banned or anything of that nature i just want to know what my options are when dealing with it

Im playing air/water and im not seeing alot of help when it comes to dealing with a defender loop

I know theres always a china box on thier lord of the makai or other momentum gen and if for some other reason it gets commited ive got clean freak but what else can i use to get around it.......thats really my decks only weakness...

Heel Snipe. Block their mega spike, reverse with it, tap Defender, loop finished.

Ikari Warrior

Air Stampede

Family Heirloom

Nature's Force

Heel Snipe

Ira Spinta

Inhuman Senses (if you manage to toss the rest of your hand)

Make a Difference

The Ruler of the Shadows

Tira's Contract

Undercover Agent

Dark Messiah

Feline Grace (Although I'm not sure about the timing with the floating effect)

thanks for the help i think the ruler of shadows is more of what im looking for so im probably going to run that one

as most of the others just stop the momentum gen and if they already have momentum then it really doesnt matter anyway

Revenants Calling will also do in a Pinch if you've got the handsize to sack to it. But then again it's worth it.

Morning Demon said:

Revenants Calling will also do in a Pinch if you've got the handsize to sack to it. But then again it's worth it.

Co-sign. Revenant's Calling deals with many potential jankness you want to avoid. Great answer, but unfortunately no Air or Water. =/

UScrapBase has air

GouHadou said:

UScrapBase has air

Yar, but nobdy uses Air base....

it sucks.

Also i don't recommend ruler of shadows is your air/water since a lot of your cards will/should remove stuffs from card pool.

Not to mention chester's backer, screws her over.

That's a thought though, back their makai's!

Da_ghetto_gamer said:

thanks for the help i think the ruler of shadows is more of what im looking for so im probably going to run that one

as most of the others just stop the momentum gen and if they already have momentum then it really doesnt matter anyway

Ikari Warrior also gets rid of whatever momentum they've already built up. You need to get the timing right against LotM though, or else have 2 copies of IW in play.

no one mentioned defender looping rejection as an answer :-P

Bloodrunstrue said:

GouHadou said:

UScrapBase has air

Yar, but nobdy uses Air base....

it sucks.

Which is why I must find a way to use it.

Tough Outer shell keep them from bringing cards to their hand

Looping Rejection isn't an answer. Only delays the problem. Doesn't solve it.

Like any problem, this one can be easily solved with Ira-Spinta. Plus you get the extra five points for being proactive, which helps out a lot if you're shooting for an Oustanding in Quality.

It's 50% of your score, you know.

MegaGeese said:

Looping Rejection isn't an answer. Only delays the problem. Doesn't solve it.

Like any problem, this one can be easily solved with Ira-Spinta. Plus you get the extra five points for being proactive, which helps out a lot if you're shooting for an Oustanding in Quality.

It's 50% of your score, you know.

Are you being serious????

Partially, yes. The bit about Ira-Spinta is quite serious. Just stick Defender in their momentum. Problem solved, and before it becomes a problem to boot.

The issue with defender loop decks is that they're all based around running every type of control card possible to prevent you from stopping the loop. Thus why every competitive deck now has to run control cards, which is unfortunate.

While I find Defender looping the sadest way of winning, it exists and must be addressed.

There is an action card with water on it that came out in the newest SF set. It destroys one asset. Not sure of the name. It's a common, though.

Nature's Force. It's an uncommon.

Robert: Mmm...not really. They're not going to play every card that defends the loop. The deck is built around Defender, not the cards that protect it. The most common compliment is going to be Lesser of Many Evils to stop any responses that can stop the loop, like Revenant's Calling, Past Shrouded in Mystery, or certain reversals (Heel Snipe, Spike, DBlade). Stopping enhances is harder, and about the only one you have to worry about is Amy's to commit Defender, or anything that can commit the momentum generation (Chinese Boxing in particular). Commit it beforehand with anything, and the problem is solved.

There are too many cards that can protect the loop to run them all. The most efficient method is to main a card or two to stop the most common answers. My Kyoshiro literally only ran Lesser of Many mainboard, and sided into Experienced Combatant and Program Malfunction to back it up, because that was the only thing I had for Amy's/China Box.

Quickest way to stop Defender loop? Take out the opponent before they get it set up. If they have Water, though...that could be a problem: Rejection looping.

Also highly depends on your character. this is going to be the saddest thing I ever say, but have you looked at Gairas stuff. Alot of it can prevent the last damage a spike would do to you and prevent the loop.

The Evil Dooer Destroyer helps a lot too. It's a bit more resilent than no memories as its not a foudnation and cant be owlfaced or stunned.

Thunderbolt's good, big too.

my answer to defender: science

Ive tried alot of the suggestions that have been givin and i think that tiras contract is the biggest winner in my deck so far.....it not only helps with defender but alot of other situations as well and with my deck i usually have alot of momentum so it helps in that way to....

I think sideboarding those are good....is that a viable answer in a tournament setting though? ive only played test games with my decks and some proxys

GiantThighLover said:

The issue with defender loop decks is that they're all based around running every type of control card possible to prevent you from stopping the loop. Thus why every competitive deck now has to run control cards, which is unfortunate.

Which is like every single deck in UFS ever, at any point in time. No seriously.

MegaGeese said:

Quickest way to stop Defender loop? Take out the opponent before they get it set up.

Laughable way. Aggro has only been a viable deck type once (well, three times before it got smacked down by errata), and it certainly is not now. I've been trying hard to bring it back, but there is absolutely NOTHING that can properly deal with Order/Water on Donovan. Even with the 20 life.

Gaishiki Lunar Rebellion is a good way to take it out.