My players have all 5th rank by now. The team consists of a horrible psyker that can solo anyone with a firestorm and heals every single squad member, a metllican gunslinger with two tranters with hack shotguns, encarmine smg and a bolt pistol, and arbites who's a jack of all trades, he's the ebst melee fighter, a tech priest with a forest of mechadendrites and two "flesh is weak" traits, a shooty scum with armageddon autogun and an assassin who mainly runs away (he's an npc).
So here's the deal. Right now they've killed almost everything I threw at them without much fuss. The only problem were the Slaught from the "Maggots in the meat" adventure. Altough some fate points have been burned, right now I have a feeling that these guys can kill every single thing that moves. For example the scum dealt about 50 damage with pen 2 to a golem-type guy, that they fought at the end of the "The Patchwork Man", and the psyker killed 5 guys with a single firestorm. You see where this is going? I have no idea how should I scale the enemies for them right now. The ones in the adventures are simply too weak. Either they have crappy armour, crappy weapons (primitive), pathetic stats or a combination of all! I'm afraid that future adventures and campaigns will have no pression, no danger at all!
I know what you are going to say: simply throw stronger enemies at them. Ok, that's true. But how much stronger? I don't want to kill them all during their next engagament, in the first round. On the other hand I know that I really need to arm their enemies better and to give them better stats, but I'm also worried that my players will suddendly have an influx of awesome weapons and armour, which they'll be scavenging from the dead, and I don't really want that. They are rich enough as it is already, and I shiver to think that they'll suddendly start running with hellguns and wearing full carpace armour (the psyker already has one).
That's why I'm asking you guys for help. What do you think their enemies stats, weapons, gear, numbers etc. should be? Can you post some stats, ideas for baddies, along with their gear?
So far my PC's are all on 1 FP with the exception of the assassin (he's new and has 4 FP) and Techpriest (he has 0 FP). I know that's not much, but honestly, they are statistically killing 1-3 enemy NPC's during a round and I'm afraid it'll get worse. Any ideas are appreciated. Thanks!