Blunderbuss and special ranged action that have a specific target?

By Ceodryn, in WFRP Rules Questions

True enough. Thanks for your thoughts. Adding one point of damage could do the trick. Lowering the price a little bit (I wouldn't like blackpowder weapons to be anything but costly) and considering a version of this weapons a little more expensive but without the Reload 2 (that is, only with regular Reload) is another good idea.

I like the idea that blackpowder weapons are something of a luxury. That is, they cost more than their added benefit. But yes, you are absolutely right, they should bring something worth having with them. Even if just to shot once and than change weapons - as was the case with the first blackpowder weapons of our history.

It's just that it bothers me a little seeing them being as easily reloadable as a crossbow. Not so much the handgun, but the blunderbuss, yes. I think the added one point of damage is a change in accordance with my personal taste. I even prefer an added normal damage than the CR of 3 in the case of the blunderbuss (the Hochland Rifle should be as deadly as it can).

Just thoughts of my part as well.

Another slight tweak that both adds realism and gives blackpowder weapons a bit of an extra edge: Bullets are not easily blocked or dodged, and thus you should have to add one aditional recharge token to any active defenses used when targetted by a boomstick. If we were to make it even more realistic, it should be impossible to dodge bullets at all (cue obligatory Matrix reference), but I think that would make it overpowered.

It's impossible to dodge a bullet once it has being fired, but it's possible to dodge the arm of the man using the gun. if this is an action hard to imagine, maybe it's because we conjure the thought of a modern gun being fired. if nowadays to dodge the perception of a man firing a gun, maybe this would be more possible to imagine when fights were dirtier, based mostly on melee weapons, and with blackpowder ones being much slower and bulkier than modern guns.

I like the idea about one more recharge to active defences, though. one thing I like about this system is it's easy to create small addendums to it. seeing yet another possibility, even if probably I won't use it, gives me more inspiration to rearrange the mechanics to specific situations that seem to require some adaptation.

Edited by Pedro Lunaris