The A-Team

By DB Draft, in X-Wing

I have only just received my Wave 2 ships so here goes a trial 99 point Rebel force based loosely on another team…

Tycho "Hannibal" Celchu + Squad Leader (28)

Prototype Pilot "Faceman" + Homing Missiles (22)

Green Squadron Pilot "Howling Mad" + Draw Their Fire + Cluster Missiles (24)

Green Squadron Pilot "BA" + Deadeye + Assault Missiles (25)

"Faceman" looks like an easy beat but often accompanies "Hannibal" and benefits from the experience, the other two are the heavy hitters. Although I suspect like the original A-Team there will be a lot of shooting and explosions but no one will get hurt!

Will there be a dirt ramp floating in space for hit ties to flip off of?

Picasso said:

Will there be a dirt ramp floating in space for hit ties to flip off of?

In space we call them asteroids.

You're only allowed to use that squad if you play the theme song on your phone when revealing your squad…

And, of course, as you destroy the last enemy ship, you have to say "I love it when a plan comes together…"

Gullwind said:

And, of course, as you destroy the last enemy ship, you have to say "I love it when a plan comes together…"

You beat me to it!

I love the theme! Have you tried murdoch with Daredevil or Push the Limits? It messes up the point total that you have, but both seem very in theme with Murdoch.

Unfortunately I haven't played a game with them yet, but hopefully soon. I agree that Murdoch, being the main "pilot" should probably have a better flying skill (Expert Handling/Daredevil/PTL or even just Veteran Instincts). I could tone down the missiles to accomplish this. Originally I thought Arvel Crynyd could suit him.

Cheers