When Foundations Of Stone came out during the Dwarrowdelf cycle, we were introduced to an interesting mechanic of splitting the players up and putting them in seperate staging areas to fend for themselves. It was an innovate and different way of playing and it made for a fun distinction for that particular scenario. But now, thanks to The Hobbit: On The Doorstep, we have a second scenario which splits up the players.
I would like to ask that we don't see this mechanic again.
Once was interesting, twice looks like it might come again, thrice will start being wearisome.
One of the whole points of this game is the co-operative nature of the mechanics. By splitting up the players, you kill that completely. It destroys the one of the biggest reasons most of us play the game; if we can't play cards on each other or attack the same Enemy, or cancel a Shadow card another player has been hit by, or take advantage of any other mechanic or game text that was designed for mutiple players. We end up with several players sitting round the table all playing a glorified version of solitaire. That's not what we want - we want to play a game together, splitting up the players stops that.
So I would ask that we don't see this mechanic again, let us keep this game co-operative.