Obstensibly, this is an Assymetric game in that one player must be Light Side and one must be Dark Side.
However, I dont see why it could be made symmetrical in casual (non-Tourney) play. The Lightside will be battling it for first to destroy 3 objectives, and both Dark Side players will have their own dial of death. As for the Balance of the Force, just declare whoever randomly goes first as "Light Side" and the other uses the Dark Side for the token.
This came up because I have 2 players who I am teaching the game to, and neither like the Light Side. So: why not let them bash it out as DS?