Mauler Mithel and the Untouchables

By executor, in X-Wing

so after playing rebels for so long, i'm now starting to get back into playing imperial lists and after a lot of deliberation and laying every option available down on my dinning room/gaming table I have settled on this list which should prove to be fun to play and frustrating to play against.. also don't judge my Vader choice.. i'm truely a sucker for playing with him

100 points

Mauler Mithel (17)
Darth Vader (29) with Engine Upgrade (4) and PtL (3)
Turr Phennir (25) with PtL (3)
Dark Curse (16) with Stealth Device (3)

other than Mauler Mithel, these choice fighters should prove to be stupid difficult to kill

the obvious hard counter for this list is 2 Falcons, which I imagine would completely decimate it due to the insanely high hit points and 360 degree firing arcs..
but against lists that run a lot of fighters this should go very well in your favor and i'm looking to test this out soon

i'm not sure how it will perform against a list with 1 Falcon, but I assume it shouldn't be too bad, especially if it is focused down first

skill level to play this list i would rate as moderate to advanced as your movement choices are extremely critcal to staying alive but at least it allows the freedom to split up your forces and still be just as effective

i'm all ears for any other feed back and I will also post back once i've tested a few runs and have a rough idea on how this list works out for me

The problem I see with 4-ship Imperial lists going forward--including the ones I have planned--is the lack of offense. In some ways your list looks similar to a 2X/2A Rebel list, except that the Rebels in that case are substantially more durable and also likely to come with missiles and/or pilot abilities (e.g., Wedge) that substantially boost the list's effective offense. Here you only have Push the Limit and Mauler's ability, which is powerful but relatively hard to pull off.

I think you're right about your list having trouble with the Falcon, and I'd also worry about missiles or early shots from a Heavy Laser Cannon. Losing a ship early is going to hit your offense even harder, and you may not be able to bring it back together to pull off a win.

I can see y-wing heavy lists hurting too. Same 360 argument with ion effect stripping your movement advantage.

Vorpal Sword said:

The problem I see with 4-ship Imperial lists going forward--including the ones I have planned--is the lack of offense. In some ways your list looks similar to a 2X/2A Rebel list, except that the Rebels in that case are substantially more durable and also likely to come with missiles and/or pilot abilities (e.g., Wedge) that substantially boost the list's effective offense. Here you only have Push the Limit and Mauler's ability, which is powerful but relatively hard to pull off.

I think you're right about your list having trouble with the Falcon, and I'd also worry about missiles or early shots from a Heavy Laser Cannon. Losing a ship early is going to hit your offense even harder, and you may not be able to bring it back together to pull off a win.

thanks for the input, the original list i had before changing it up was

100pts or 99pts


Bounty Hunter (33) with Heavy Laser Cannon (7)
Darth Vader (29) with Swarm Tactics (2) or PtL (3)
Turr Phennir (25) with PtL (3)

which i couldn't settle on and would need to drop Vader as i couldn't squeeze in the Engine Boost to make him hard to kill but in turn I got the durability of the firespray and a high enough threat from it to warrant it's destruction first over the other 2, but then i have a lack of firepower

my main goal has been trying to find a good list for Vader to work in.. what a sad day this is for me
but i'm still going to try out the original list anyways :)

wikkid_devil said:

I can see y-wing heavy lists hurting too. Same 360 argument with ion effect stripping your movement advantage.

I considered that as well but then I got to thinking and I don't warrant Y-wings as a threat at all anymore. Mainly because I see very few people running them period.. the ion cannon is virtually useless vs the large ships and using an A-wing has far greater advantages in a list over the Y-wing.. and if it's the 360 firing arc that people liked about the ion cannon, well now they have a falcon that does that too only now it does more damage and has over double the durability

executor said:

wikkid_devil said:

I can see y-wing heavy lists hurting too. Same 360 argument with ion effect stripping your movement advantage.

I considered that as well but then I got to thinking and I don't warrant Y-wings as a threat at all anymore. Mainly because I see very few people running them period.. the ion cannon is virtually useless vs the large ships and using an A-wing has far greater advantages in a list over the Y-wing.. and if it's the 360 firing arc that people liked about the ion cannon, well now they have a falcon that does that too only now it does more damage and has over double the durability

I guess that puts me in a minority then ;)

wikkid_devil said:

executor said:

wikkid_devil said:

I can see y-wing heavy lists hurting too. Same 360 argument with ion effect stripping your movement advantage.

I considered that as well but then I got to thinking and I don't warrant Y-wings as a threat at all anymore. Mainly because I see very few people running them period.. the ion cannon is virtually useless vs the large ships and using an A-wing has far greater advantages in a list over the Y-wing.. and if it's the 360 firing arc that people liked about the ion cannon, well now they have a falcon that does that too only now it does more damage and has over double the durability

I guess that puts me in a minority then ;)

Y wings or A wings never leave home with out one of them in the bag unless you have somehow found away to give the falcon an extra agility dice.

I'm going to give Vader with Engine Boost and PTL teamed with Baron Fel with Stealh Device and PTL a try. Each ship will basically be able to take 3 actions every turn. That might make these two the most maneuverable and hardest to hit ships presently. The only tactical downside I see right away is you have to plan a turn ahead and not stress your ships with an extra action if you need to Kiorgran turn, basically telegraphing to your opponent what you plan to do. I might add Cluster MIssles to Vader just to get a wee bit more offense out of him.

I played Fel with those upgrades and he worked amazingly well. Even in tight quarters he was able to very nearly turn around completely and STILL kept his target in his firing arc and stayed ouf of their firing arc at range 1 consistently. (Sharp 2 is a green maneuver to remove last turn's Stress token, boost and barrel roll in either order, get a new stress token and get a focus for your troubles). Falcon and Ion Cannons may mitigate that advantage but barring a perfect storm of dice rolls, 4 defense dice, an evade and two focus tokens (instead of a boost and barrel roll) will be tough to hit through so save your focus for defense unless spending them will destroy them before they get to shoot back.

Bazinga said:

Y wings or A wings never leave home with out one of them in the bag unless you have somehow found away to give the falcon an extra agility dice.

Y-wing also only has 1 agility dice…