Hello all. I have been away for a year - the game died in our country pretty roundly - but a few friends and myself are in the process of resurrecting it. I figured I would return to the character which I originally played with success way back in 2006/7 and even 2008. I loves me some ninja.
I have madea point of omitting certain cards which are nigh unobtainable - Chester's Backing, Feline SPike and pretty much anything other than commons from Realm of Midnight - so this deck is built with what I have that survived rotation and what I can get from CCS and EBizzle. Enjoy...
Hanzo*** 7HS 18V Air/Earth/Evil
ASSETS (4) -
4x Olcadan's Mentoring 0/6 Infinity +0L
ACTIONS (4) -
4x Tag Along 5/4 Air
SPLIT CARDS (8) -
4x Brash Confidence 2/5 4Diff Air +2M
4x Shadow Strike 3/3 5Diff 3M4 M:1 Air +1M
ATTACKS (12) -
4x True Shrike Dash** 8/2 5M8 Air
4x Rising Rage Flash 5/3 3H6 Air +2M
4x Fei Long's Forward Kick 3/3 2M3 Air +2M
FOUNDATIONS (32) -
4x Blinding Rage 1/6 Air +1M
4x Soul of Ling-Shen Su 2/6 Air +2H
4x Iga Legacy 2/5 Air +2L
4x The Angel of Evening 2/5 Air +2L
4x Return to Southtown 1/6 Air +0H
4x Tira's Contract 3/5 Air +1L
4x Natural Leader 3/5 Air +1M
4x White Magic 1/5 Air +3M
A few points...
- Shrike Dash is in there for themed hilarity. And a great way to bait blocks for Forward Kick. Melancholic will go in for competitive matches.
- Is there any other real easy momentum generation for Air? White Magic and Natural Leader sort of pale besides the brokeness that was Whereabouts Unknown
- Going second and throwing Forward kick on my first turn may be hilarious and result in turn 1 death for the opponent, but is there any easy way to push it through other than perhaps Through the Defenses or costly speed pumps? Wind Dance does look nice however....
- Is Backslash worth playing?
Anyways, it's my first effort since back. Criticise away.