I´ve been searching the internet for info about joust martell decks and I have seen very few, plus those didn´t have some cards I love. Even more, in those forums where cards are discussed, the ain´t mentioned at all, so I wanted give out some thoughts for everyone to discuss. Maybe I´m missing something, maybe they don´t see much play in tournamets, not sure, but my deck is playing quite well in my meta so let´s see what you guys think:
1-. Quentyn Martel. And don´t dare ask wich one. Seriously, all unique chars get vengeful and you draw a card everytime any of your chars (unique or not) stands dew to vengeful. Yeah he needs to die at nlnow, but for cost 3, st3 military & power icons + stealth. Not great but average. Not let him die and BOOM! Only reason I would understand not having 2 copies in your deck is playing KoHH agenda to have red vengeance from the start, but still…
2-.Oberyn´s guile. So you want more cards? fair enought, put this into a unique char and everytime you lose a challenge (no matter attacking or defending, or even that char participating), you show 1 card from top of your deck and put it in your hand. Doesn´t even count as drawing, so not draw-cap affected. But my opponent will see the card, some may argue. Yes. Let them see you take a red vengeance and see them start to sweat nervously.
3-. sun stroke. So you now want to kill enemy chars. Of course you got the blade as restricted (or at least probably you have) and you surely have 2 or 3 copies of aero hotah. I want talk about those cause they are used everywhere, wich I understand, no need to talk more about them. Yet you are playing that undying greyjoy deck with lots of salvations. Or maybe a dragons targ with Daenerys duped. No problem. Stop their strong attacks or kill that great char that is hurting you so much. And kill it once and for all. Maybe if your meta is full of attachment-hate cards you might skip this, but it´s worth a shoot!
4-. Southron Mercenaries . Give me 1 simple reason not to have them. Cost? ok, fair enought. Yet this card can be paid in 2 turns, wich means you can pay those 4 gold to take it out of shadows with almost any plot. In the meanwhile, your opponent will probably think you have a blade there, since that´s the most commonly-spread shadow card from martel. Now let´s think that you are about to lose, maybe your opponent has 12-13 points already. You are in trouble. Get this out, use To the lances plot and see how you get 4 point (2 of them stolen), kill 1 char and get 1 card out of your opponent. If you are using Viper´s rage (wich I think you should), that makes it 6 points with 1 single card. If playing it is still too costly in your mind, just add Manning the City Walls to your plots. Use it the turn your opponent used a valar and you will see him cry.
5-. Heralds of the sun. Some people actually use it but not that many in my opinion. With so many interesting chars in martel´s deck, I think 3 are an autoinclude, no matter what kind of deck you have. Either seach for the red viper, quentyn, the southrin mercenaries, the remaining sandsnake you need… So many posibilities… I have a greyjoy discard deck in my meta, still I love this guy.
6-. lost spearman. I usually go 2nd always. so I can defend first, and use vengeful to stand up, since having taste for blood, aero and red vengeance makes it interesting to lose challenges. So, how many times do players not kneel all their locations to marshall 1 more char? In my meta, very few. If you play against another martel or some other influence-using deck, you will simply sacrifice 1 gold to make him lose some influence. If not, you will play a 3st char with 2 icons for 1 gold.
7-. maester of the sun. Our only (or only decent) save for pro chars in play. You need summer for it, but the extra gold goes great, and if you play open market to reuse red vengeance, you need summer anyway. Discard should not be a problem with the amount of cards you can get per turn, but still if you don´t like the idea, add a couple
The Prince's Plans
. You are martell, paying the influence shouldn´t be that hard. Plus if you have an open market on board, you can combo both effects for a net gein of 2 discarted cards for 4 influence. Not cheap, I know, but influence is your currency, just as gold is lanister´s. If you get to dominance with your red keep still standing (maybe you didn´t have/need your red vengeance this turn?), just use that influence now and recover that dupe from aero you just discarded or something alike
8-.Sir Gerris & sir Archibald. cost 3 st 3, 2 icons & 2 key words. That sounds great on its own, specially considering the common word is reknown (to the spears with therse 2 in play along with Southron Mercenaries and after viper´s rage? No matter how many points you had, your opponent probably just resigned). But these 2 are capable of more. If you don´t play Summer kings (and now it´s restricted…) or KoHH, you probably use Quentyn (see point 1). Well, then these 2 have good news for you. Gerris let´s you stand a char, right after you declare him as defender (maybe that Southron Mercenaries you just knelt with him to defend??? Now you have it standing, yet participating in the challenge!). On the other hand, we have Archibald, wich knells a location right after declaring him as defender (so your opponent is playing Bear Island without house of dreams? Or has that nasty Scouting Vessel that get´s your defenders st out? No problem, Archibald is the solution!) Most players usa nasty locations these days, so it´s worthy against almost any deck. And if your opponent has no locations currently, you still have a better-than-average char in your deck.
These 9 cards are, along with the well known ones, key to most martel decks. Maybe you want have room for all of them, but all are worth a thought in sandsnake, maesters, House Dayne or any other deck you can think of. I personally have played different variations of my same deck, first with no particular set, using side chars like Underhanded Assassin , Silent Assassin & Spiteful Bastard and it was very competitive. Recently I got myself the sandsnakes and I´m playing it with them, and I´m planing on making it house dayne in the near future, maintaining more than half of the cards.
So, these are my thoughts. What do you guys think?