Whats Next? Anyone Know?

By Horseshoe068, in X-Wing

I. J. Thompson said:

I agree with Hothie . This is a space game.

BTJ said:

I'd love to see some prequel stuff. Ok, the movies weren't great, but they had some awesome tech, especially the fighters the clones used. I'd say I'm in the minority here though, most people seem to want to forget those movies were ever made.

You're not alone. Say what you wll about the films, I love some of those ships. The Naboo N1 and the ARC-170, in particular, I would love to have…

According to Battlefront 2, the republic gunship was space capable. Imagine that thing in game, it would be awesome! Backed up by Anakin and some ARC-170s.

I would love to see at some point and not necessarily wave 3 but 4 or 5:

  • Gamma class ATR-6 assault transport (ATR)
  • Sentinel-class landing craft
  • Muurian transport (MUTR)
  • Delta class DX-9 storm trooper transport
  • IPV-1 System Patrol Craft

Yes I know these are big ships and support craft but we all can dream and they would be good to use with those bombers.

I'm definitely curious as to what direction they go from here. I could understand adding additional atmospheric rules to get some variety. I'm just wondering how far into the EU they will go. You could spend hours looking at ships on the Star Wars wiki, though admittedly its hard to see what any of them would add that is unique.

I dont think the game need atmospheric rules, its Star wars, Space combat and atmospheric combat all fell the same WWII with futurisctic ships and lasers.

In fact the game the way it is is more realistic if played inside a atmospheric environment then in the space, the only thing to reconsider are the meteors.
so, i think we need only air to ground combat, something like altitude rules or putting a max of range 1-2 when shoting at ground units.

Geting back on topic, so for wave 3 keeping the expanded universe out we have so far, B-Wing, Tie-Bombs and Lambda Shuttle.

Do you guys really think wave 4 will not be the prequel? FFG like money too, so, be ready.

While working on Wave 2 Secondary Weapons posts for TheMetalBikini.com and thinking about the B-Wing, it occurred to me- seems like the B-Wing could use the Heavy Laser Cannon and Ion Cannon pretty easily.

As for how the B-Wing and TIE Bomber could work in-game, well, they created the Boost Action pretty much just to work in how much more nimble the A-Wing and TIE Interceptor are for Wave 2. Perhaps for Wave 3 there'll be some sort of mechanic that allows those ships to automatically turn hits into crits, maybe crits become crits regardless of shields, for damage against a specific system, or you maybe you can't pick a particular face-up Damage card outright, but upon damaging the other guy's ship you select either "Ship" or "Pilot", then flip cards until you hit the first instance or something, or maybe they can fire twice with secondary weapons with a particular Action only they possess or something.

I think there's a good chance there'll be some additional mechanic added to make those ships more worthwhile in a dogfighting type role that X-Wing Miniatures is thematically centered around.

Cid_MCDP said:

While working on Wave 2 Secondary Weapons posts for TheMetalBikini.com and thinking about the B-Wing, it occurred to me- seems like the B-Wing could use the Heavy Laser Cannon and Ion Cannon pretty easily.

As for how the B-Wing and TIE Bomber could work in-game, well, they created the Boost Action pretty much just to work in how much more nimble the A-Wing and TIE Interceptor are for Wave 2. Perhaps for Wave 3 there'll be some sort of mechanic that allows those ships to automatically turn hits into crits, maybe crits become crits regardless of shields, for damage against a specific system, or you maybe you can't pick a particular face-up Damage card outright, but upon damaging the other guy's ship you select either "Ship" or "Pilot", then flip cards until you hit the first instance or something, or maybe they can fire twice with secondary weapons with a particular Action only they possess or something.

I think there's a good chance there'll be some additional mechanic added to make those ships more worthwhile in a dogfighting type role that X-Wing Miniatures is thematically centered around.

Or maybe the B-Wing can take two secondary weapon systems, but can only fire one at a time. That'd be pretty thematic and cool…

(I REALLY wish these forums had an edit button. I read, re-read, edit, re-read, publish, but always seem to think of one more thing just afterwards!)

gabriel69 said:

In fact the game the way it is is more realistic if played inside a atmospheric environment then in the space, the only thing to reconsider are the meteors.

I tried to find a NASA picture of orange clouds like Bespin to turn into a mat, but no luck. Then I would make Tibana gas mine tokens to be the "asteroids." That would be so awesome! Somebody please do this!

Back on topic, I think what I am more interested in now is getting some more Wave 2 ships. I think there are plenty of combos and scenarios to try to keep me busy in the mean time. I'll also throw in my agreement that prequel ships would be pretty darn cool. Didn't they do something with different eras for Wings of War?

I'm plenty satisfied with the current ships….heck…only been playing with them for about 2 weeks…haven't even scratched the surface yet (on combos).

Bespin…you could find a pic of Jupiter…it might work…or it might not…I like the space / stars themes better.

One of my favorite board game series is the long out-of-print Renegade Legion from FASA.

What I liked about them is that they had different systems: one for space dogfighting, one for ground-based combat, one for capital ship combat, one for "planetary invasion" combat (which abstracted ground- and capital-ship combat into a unique system), and a roleplaying system.

What was cool about those different systems was that you could tie them all in together. For instance, when you used the capital ship game, it had rules to quickly resolve squadron-based battles (because they were just simply represented by tokens and abstracted by values and roll of the dice); however, you could also fight out specific squadron-based battles using the space dogfighting game rules by "zooming into" that particular battle, and each system had a way to translate individual results back up to the other system.

I would like to see X-Wing following the same footsteps; the game we all love now is the space dogfighting game. But maybe they can come up with another rule system for capital ship-based combat (Star Destroyers vs. Corvettes, etc.), where you could send in squadrons of TIE Bombers, Interceptors, etc., and the Rebels would send in their X-Wing and A-Wing squadrons, represented by individual tokens, but then, if you wanted, you could zoom into one of those battles and use the current X-Wing rules to resolve that.

It adds so much playability and makes the games you love, the miniatures you've collected, always usable, no matter how many different iterations FFG goes through.

But I think they should plan on having a captial ship-based rule system with a completely different scale.

Same thing with a ground-based combat system, for AT-STs, AT-ATs, Speeders, etc.

I can imagine re-enacting the planetary invasion of Hoth, starting out by the ground-based missions, then going up to helping out with the evacuation by changing into the capital ship-based combat, and so on.

The possibilities, if you go this route, would extend the number of miniatures they could produce (and we could pay money for). They already do a similar thing with DUST, so no reason not to be able to provide something like this.

Sorry for the long post, I like to ramble.

Berethrof said:

One of my favorite board game series is the long out-of-print Renegade Legion from FASA.

What I liked about them is that they had different systems: one for space dogfighting, one for ground-based combat, one for capital ship combat, one for "planetary invasion" combat (which abstracted ground- and capital-ship combat into a unique system), and a roleplaying system.

What was cool about those different systems was that you could tie them all in together. For instance, when you used the capital ship game, it had rules to quickly resolve squadron-based battles (because they were just simply represented by tokens and abstracted by values and roll of the dice); however, you could also fight out specific squadron-based battles using the space dogfighting game rules by "zooming into" that particular battle, and each system had a way to translate individual results back up to the other system.

I would like to see X-Wing following the same footsteps; the game we all love now is the space dogfighting game. But maybe they can come up with another rule system for capital ship-based combat (Star Destroyers vs. Corvettes, etc.), where you could send in squadrons of TIE Bombers, Interceptors, etc., and the Rebels would send in their X-Wing and A-Wing squadrons, represented by individual tokens, but then, if you wanted, you could zoom into one of those battles and use the current X-Wing rules to resolve that.

It adds so much playability and makes the games you love, the miniatures you've collected, always usable, no matter how many different iterations FFG goes through.

But I think they should plan on having a captial ship-based rule system with a completely different scale.

Same thing with a ground-based combat system, for AT-STs, AT-ATs, Speeders, etc.

I can imagine re-enacting the planetary invasion of Hoth, starting out by the ground-based missions, then going up to helping out with the evacuation by changing into the capital ship-based combat, and so on.

The possibilities, if you go this route, would extend the number of miniatures they could produce (and we could pay money for). They already do a similar thing with DUST, so no reason not to be able to provide something like this.

Sorry for the long post, I like to ramble.

This is a really cool idea. They wouldn't be able to keep the 1/270 scale for everything though. Star Destroyers would be 19.5 feet long! HAHA.

But yeah, I'd love to see this game expand beyond dog fighting to where this dog fighting game plays out one part of a larger battle.

Parakitor said:

I tried to find a NASA picture of orange clouds like Bespin to turn into a mat, but no luck. Then I would make Tibana gas mine tokens to be the "asteroids." That would be so awesome! Somebody please do this!

Apparently these guys already did an awesome job of recreating Bespin. Thought you would appreciate these pictures.

DSC05393.JPG DSC05400.JPG DSC05401.JPG DSC05403.JPG DSC05407.JPG DSC05410.JPG

I found this on: http://boardgamegeek.com/thread/892666/friday-night-x-wing-session-on-two-tables

Sorry somehow I quoted myself.

rowdyoctopus said:

This is a really cool idea. They wouldn't be able to keep the 1/270 scale for everything though. Star Destroyers would be 19.5 feet long! HAHA.

But yeah, I'd love to see this game expand beyond dog fighting to where this dog fighting game plays out one part of a larger battle.

That's why I think that there should be a completely separate "Core" game for Capital Ship in a different scale, where the models might be the same size as the current X-Wing miniatures, but they'd be in a different scale altogether, and the squadrons of TIEs, X-Wings, etc., would be represented by flat tokens.

Then you could have, on a different table, the current X-Wing miniatures and play that game to resolve any of the squadron-based battles on the Capital Ship game.

The B-Wing is probably next, but what other models would you like to see Fantasy Flight add to this game?

I just read this on fantasy Flights Facebook site!

Boomer_J said:

The B-Wing is probably next, but what other models would you like to see Fantasy Flight add to this game?

I just read this on fantasy Flights Facebook site!

Actually, that appears to be an unofficial site. From their about section:

The Unofficial Facebook Home for fans of Fantasy Flight Games' miniature dogfighting game based in the epic Star Wars Universe.

rowdyoctopus said:

Actually, that appears to be an unofficial site. From their about section:

The Unofficial Facebook Home for fans of Fantasy Flight Games' miniature dogfighting game based in the epic Star Wars Universe.

I just now saw that sorry Boy do I feel STUPID!!!! SORRY!

Berethrof said:

That's why I think that there should be a completely separate "Core" game for Capital Ship in a different scale, where the models might be the same size as the current X-Wing miniatures, but they'd be in a different scale altogether, and the squadrons of TIEs, X-Wings, etc., would be represented by flat tokens.

Then you could have, on a different table, the current X-Wing miniatures and play that game to resolve any of the squadron-based battles on the Capital Ship game.

That's a really cool idea.

I'd personally love to see a Skipray Blastboat. Could make a good counter piece to a Lambda Shuttle.

Or if we want to add some expanded universe models definetly go with Jedi Stealth X-wings and Chiss Clawcraft. Could also add Vong Coral Skippers for a third type menace faction and allow rules for rebel (Republic) and Empire ships to team up against them.

Having spent the last 2 hours trying to read all of the varios thread about what ships are possible in teh X-wing Miniatures line, I see that most of players want to see the TIE Bomber and teh B-wing as both were used in the first 3 movies. I have to laugh at anyone wanting in include the "Lamda Shuttle" as a piece as lets face it..the game is about a "dog-fighting" style game. The Lamda Shuttle was nothing more than a way to get from point a to point b….never fired a shot and even in the movie set construction only the ramp was ever made as a movie set/prop. The wealth of information that is out there that relates to Star Wars canon gives many options for the model makers to choose from. I kinda like the idea of the TIE Bomber and either a TIE Defender or a TIE Hunter as new Empire pieces. My choices for Rebel Unit would be obviously the B-Wing, but also the ARC-170 as it was still used heavily by the Rebels as a recon unit and such formations or the Z-95 Headhunter, also still in heavy use by blockade runners and the Rebels. The possibility of having a GAT-12 Skipray Blast boat as an Rebel dedicated bomber is possible to offset the inclusion of the TIE Bomber. To sum my BS up..lol I say the 4 ship Wave 3 will probably be made up of:

Empire Unit 1 TIE Hunter/Defender

Empire Unit 2 TIE Bomber

Rebel Unit 1 B-wing

Rebel Unit 2 GAT-12 Skipray Blastboat

If we had a way to convert "Edge of the Empire" stats to X-Wing Pilot Cards, we'd be set with all systems. :)

At least for the classes that make sense: Bounty Hunter, Smuggler, etc.

gabriel69 said:

3 separade systens thats all i want, the RPG we have the Edge of th Empire now.

The air-to ground game must be in the same scale, so we can use our ships.

but for the capital ships game they could do something like this:

DSC03161.JPG

Im thinking of doing Mynocs like that

More in the site:

http://mongoswafflehouse.blogspot.com.br/2010/10/star-wars-nothing-but-staaaaaar.html

Berethrof said:

If we had a way to convert "Edge of the Empire" stats to X-Wing Pilot Cards, we'd be set with all systems. :)

At least for the classes that make sense: Bounty Hunter, Smuggler, etc.

We would still need the models, Micromachines and Deagostini have some close ones, but nao that close.

but ate least for a Space combat centred RPG vs Uglies and pirates we can do.

But lets go back on topic.

So for me, keep the expanded out, bring the movies ships, them move to the prequel movie ships, make new cards missions and tokens, then we can be happy for at least a few years.