So for the game I run, a number of the PCs have basically run out of advances and as we have quite a large party they don't really need to "multi-class" into other feilds. Therefore they have asked me if their was any addional talents they could sink their points into.
Another problem my party had was with the randomness of critical damage, namely they wanted to track veichles so they could be easly salvaged but due to how critical damage works you could quite easily blow up the target vehicle instead.
So combining the problems led to one solution:
By making an Arduous (-40) called shot and providing that the attack makes it through the targets armor and Wounds/Structural Integrety; the character may instead use up to or below the highest rank bought to the targets critical rating. Other talents that improve critical damage do not apply when using this talent, Talents that improve Called Shots do apply when using this talent. As this is a called shot the character can choose the target location as per the called shot rules. The Critical Damage used in this way does not stack with normal damage as per rightous fury
Example: "Tank Ace Hutson is targeting a heritics leman russ; He make makes an Arduous (-40) called shot with a effective ballistic skill of 50, He rolls well, a 05! after rolling damage he would normally have done 13 damage to the Leman Russ's Structual Integrety but chooses to use his 'Critical Targeting (Ground veichle)' Talent which he currently has at rank 6 dealing 6 critical damge, Crippling the heritic's Motive Systems."
Critical Targeting (Humanoid) Teir3 Finesse, Ballistic Skill
Critical Targeting (Monsterous Creatures) Teir3 Knowlage, Ballistic Skill
Critical Targeting (Ground veichle/Walker) Teir3 Tech, Ballistic Skill
Critical Targeting (Flyer) Teir3 Agility, Ballistic Skill
Critical Targeting (Void) Teir3 Perception, Ballistic Skill
Critical Strike (Humanoid) Teir3 Finesse, Weapon Skill
Critical Strike (Monsterous Creatures) Teir3 Knowlage, Weapon Skill
Critical Strike (Ground veichle/Walker) Teir3 Tech, Weapon Skill
Two Attributes
Rank 1: 100xp
Rank 2: 200xp
Rank 3: 300xp
Rank 4: 400xp
Rank 5: 500xp
Rank 6: 600xp
Rank 7: 700xp
Rank 8: 800xp
Rank 9: 900xp
Rank 10: 1000xp
One Attribute
Rank 1: 150xp
Rank 2: 300xp
Rank 3: 450xp
Rank 4: 600xp
Rank 5: 750xp
Rank 6: 900xp
Rank 7: 1050xp
Rank 8: 1200xp
Rank 9: 1350xp
Rank 10: 1500xp
Zero Attributes
Rank 1: 200xp
Rank 2: 400xp
Rank 3: 600xp
Rank 4: 800xp
Rank 5: 1000xp
Rank 6: 1200xp
Rank 7: 1400xp
Rank 8: 1600xp
Rank 9: 1800xp
Rank 10: 2000xp
If its not clear, there are multiple talents depending on how you attack and what the target is. Other ideas and critique are welcomed