Our first real game with wave 2 ships ended up being a pretty good match and a lot of fun:
My list:
Darth Vader, Engine Upgrade, Daredevil
Soontir Fel, Stealth Device, Elusiveness
Turr Phennir, Stealth Device, Push the Limit
I wanted to make an ace Imperial squad, but I suspected that it would just not be enough ships.
His list:
Garven Dreis
Dutch Vander, Ion Turret, R5-K6
Arvel Crynyd
Rookie
We refer to Arvel as Ram-man
He deployed with the A-Wing on a flank, and the rest of the group together. I deployed all three of my guys opposite the A-Wing.
Opening moves: He maneuvered his main force over, and did some stalling short maneuvers with his A-wing.
Initial engagement: My aces turn the Rookie to dust in the first round of shooting. I maneuver Soontir poorly and he ends up in the middle of the enemy squadron. Elusiveness cannot make up for all the heat he is taking and Soontir goes down. Then I get a lucky crit on the Y-Wing, and take out its Ion Turret! Now my focus is on Garven.
Mid fight: Garven is on the ropes, but I am paranoid with just my two ships remaining about getting blocked and taken apart by Ram-man. We maneuver for a bit, then I take out Garven at range. It's now Darth with 1 shield remaining and Turr at full strength vs. Arvel with no shields and Dutch with 2 hull left. I think I've got it wrapped up, and get cocky.
Darth can fire at the Y and A, Turr only at the Y. Surely, I think, Turr can score two hits on the Y at range 1, so Darth shoots at the A-Wing (and misses). Then Turr misses, followed by the Rebels blasting Darth, him rolling a whole lot of nothing, and dies. I'm starting to doubt my "sure thing" now.
Ending: I'm being very cagey with Turr. I get an opportunity on the Y-Wing and take it out, just so I don't have to worry about that anymore. Ram-man gets a ram in, and takes out Turr's Stealth Device, but only 1 damage. Then he has no real choice but to K-turn, and I have the advantage at long range, finally getting the last hit in.
I will try to remember to take pictures next timeā¦
Lessons/thoughts:
Stealth Device and Elusiveness (even with Soontir's ability) do not make up for bad maneuvering. I put him in the middle of the Rebel formation, and he melted fast.
High Pilot Skill + Boost = awesome! Oh, I'm in your firing arc? OK, now I'm not. Darth + Boost + Daredevil = totally crazypants. This guy laughs at tight maneuvering A-Wings.
I forgot to use Turr Phennir's ability for at least half the game.
It will definitely take some getting used to all the new abilities.