While this is true of Primaris Psykers (god they're OP), most Ascension classes are just as brittle as ever. A Vindicare can dodge 14 times, but that just increases his chance of success. He's going to fail eventually. If you roll that many times, you ARE going to roll a one. And then you're dead, because a Vindicare has about as much armour as a grapefruit. If you're going to criticise Ascension, criticise it for the remarkable difference in power levels between almost every other Ascension class and the poor stormtrooper.
It's easy to build a Vindicare that gets several degrees of success on a natural 100 on his Dodge roll. They also get Unnatural Toughness, which actually makes them much better able to take a hit than any other Ascension class, barring Magos (who also gets Unnatural Toughness, on top of a ton of armor). A lousy Hellgun (truly a mediocre weapon at Ascension level, as evidenced by people rightfully groaning about the Stormtrooper) makes any armor short of powered utterly insignificant. Only Magos can stack enough armor on himself to truly reduce most shots. Meanwhile, Unnatural Toughness means you're easily reducing 10 damage every attack - combined with how few attacks will hit you in the first place those twenty-something Wounds you most likely have at the moment will last you a long time.
Dok Martin said:
I always find it a bit curious how a 250-page book is reduced to 2 unbalanced career classes: "Ascension is broken."
I agree with this wholeheartedly Doc! Many of the things "Floated" in ascension went on to be very popular in later series. Skill combinations and the Influence system which is the precurser to all of the 40k rpg economic systems. I think FFG in that time was testing Ideas to see what would be more effective in later "core products". Just sayin' Some things worked better than others. Don't like it? Don't use it!
Profit Factor was there before Ascension, and it's rules were much better defined. Streamlining skills wasn't there until BC, but Ascension's take on it was pretty horrid.
There are many problems with Ascension beyond the Primaris and the Vindicare. Influence is a mess that completely obviates the usefulness of Fellowship, and there's absolutely no structure to how it affects gameplay.
Edited by Morangias