2 YT-1300 lists

By TylerTT, in X-Wing

Today i played a game using two YT-1300 and was wondering what you guys thought of the concept. One with Han and one Lando, Han got the falcon Title and Chewbaca and Lando got the Gunner crew.

I was wondering if anyone else has experamented a two ship list like this?

Two turreted main weapons on the table are fantastic and really open up the board. Lando gives Han free actions and han used that to gain evation tokens.

do you have other good ideas or exprinces with a list like this?

I was waiting for someone to do this, and I wasn't going to buy another falcon until I get store credit from my locals, and they get more in stock :b. However I think the idea is great, you can intentionally fly behind your enemies and still shoot them, while getting tons of actions per turn. And with 2 ships being tanks, and heavy shooters on top of it, you're pretty much guarunteed to survive every round while taking out 1 or 2 ships.


From a competitive gamers view point its probably a very effective list but as a Star Wars fan, theirs only one Falcon


thats not two millenium falcons…. one is simply a YT-1300….

This list looks interesting.

Total Squad Points: 100

Pilot: Han Solo
YT-1300 (46)
Upgrades:

  • Weapons Engineer (3)


Pilot: Lando Calrissian
YT-1300 (44)
Upgrades:

  • Veteran Instincts (1)
  • Nien Nunb (1)
  • Gunner (5)


Englishpete said:

This list looks interesting.

Total Squad Points: 100

Pilot: Han Solo
YT-1300 (46)
Upgrades:

  • Weapons Engineer (3)


Pilot: Lando Calrissian
YT-1300 (44)
Upgrades:

  • Veteran Instincts (1)
  • Nien Nunb (1)
  • Gunner (5)


cool list, but i feel like Weapons Engineer is pointless on Han as he should be using Focus for his action every turn anyways due to his pilot ability

mercenary Co-pilot (2) and Millenium Falcon upgrade (1) be better suited for Han as he will be getting a focus token and an evade every turn with Lando flying close to him which in turn makes it even harder to kill him and makes him a more effective killer at long range

and also, i think i'm going to steal this list idea.. it looks like a lot of fun

I kind of wonder if Chewie and Lando are a better combo than Chewie and Han:

Lando
Push the Limits
Gunner
Falcon

Chewie
Gunner

Lando wants to take green maneuvers as often as possible, so why not give him push the limits so he can evade and focus every turn. Chewie is pretty durable on his own and he will be able to benefit from the extra actions from Lando each turn. The gunners won't guarentee damage every turn, but it should certainly help.

First off I run a similar list to the Han Lando. It works well.

Running weapons engineer on Han is pointless because you cannot reroll a reroll and han's ability provides you a reroll. Spend those points on different copilots. With Lando passing an action your points are best spent on getting Han a better action that might not be in his action bar.

All this being said a slave one with the big gun will drop this list. Two of them is ridiculous. Two X-wings provides better support for Han when facing larger ships.