I played a few games yesterday at my local game store (Which I will make another topic in organized play about) and I played imperials both times, while I wanted to play the Rebels, so did my brother and my friend, and I threw together new imperial teams (Slave 1, interceptor, and a fighter, next game Slave with 2 interceptors). I lost both games, which is to be expected since the strategies I were making for wave 2 had to do with Rebel side.
However a question that came to me and my X-wing crew was, is the Falcon overpowered? Or is it just what Rebels needed to keep up with imperial swarm?
With such a high attack power, and a 360 degree firing arc, one could argue the fact that the millennium falcon is overpowered. Adding Marksmanship to your millennium falcon and using it as your action is just incredible. TIE Fighters and TIE interceptors have high agility yes, but their lack of shields, and low hull makes them easy to kill in 1 shot with the falcon. If they don't roll a single evade, and didn't use focus or free evade action, they are pretty much doomed by the falcons high powered shots.
However it seems to make up for it's exemplary firing power, in it's lack of agility. While the YT-1300 only has 1 agility, it still has 5 shields, and 8 Hull, making it a massive tank. It is easy to go past enemies, or let them fly past you, and shoot them down anywhere in a 360 angle from your ship to destroy them fast.
While the ship still costs nearly half (if a unique pilot) of a players points to use, they can still get 2-3 other ships depending on the upgrades and pilots they use, making a rebel have almost a mini-swarm, with a huge tank to take the fire.
One thing that I think I have noticed as well, is the Slave 1 can not keep up with the millennium falcon. While it may cost less, it also has less shield and hull, and has the same amount of firing power, while only giving it one additional agility point. Yes the Slave can be upgraded a lot, however doing this will cause it to cost just as much as the falcon and take up WAY to much space on an imperial players team. Adding the slave 1 to an imperial players team is only good in an imperial mirror match, and while facing a rebel player will be ultimately useless. The millennium falcons 360 degree firing arc, destroys the auxilary arc of the of slave 1. While being able to shoot either direction is absolutely great, it almost feels like it's just a good option if it's the last ship you have left, and you're trying to run away. Based on the turrets on the millennium falcon, I believe it too should have had an auxilary arc, rather than a 360 degree arc.
When facing a player with a millennium falcon, it almost feels having a high level swarm (Darth vader + swarm tactic TIE fighters) seems required. The cost of interceptors are way to high for any swarm capabilities (costing 21 for a pilot upgradable interceptor, while it is only 14 for a TIE)
Maybe I am playing wrong, and I am doing more games potentially tomorrow, tuesday, and maybe saturday as well, and I will be back to share more thoughts on the subject.