I am considering running a game of
Only War
, and I have been bouncing some ideas off the wall that I would run by you. This is very much off the top of my head and I do not know what kind of regiment my players would portray yet, but I thought I would run it by you guys anyway.
The mission has been divided into four parts:
1) Special Ops :
- The squad will have to sabotage the ground-to-orbit weaponry of an Ork camp.
2) Reconnaissance :
- Use Vox Caster to call in a Torpedo Strike (see Deathwatch: Rites of Battle page 216) from a nearby Imperial Naval vessel in low orbit.
3) Clearing Patrol:
- Kill the stragglers.
4) Defence:
- Hold the postion until re-inforcements arrive.
Mission Complications:
- The blast from the Torpedo Strike has awakened one or more Necrons from their stasis in the ground beneath the Ork encampment. Surving the confrontation with these new enemies is supposed to be the real challenge of this game.
Mission Assignment Gear:
- Long-rang Vox Caster
- 4 Demolition Charges
- Chameleoline Cloaks
- Stummers