Greetings EotE Beta boards. Having just recently bought and run the beginners box for my group, I promptly ran to my PC and ordered a copy of the Beta rules to tide us over until the book proper launches later this spring.
However, I have a few questions/concerns that perhaps you can help me with.
1.) The difficulty for attack rolls is based on range (plus minor modifiers for cover/defense). This worked fine in Escape from Mos Shuuta, but how will this scale into the mid and late game as players enhance their weapon skills? Am I missing something, or will the mid and endgame battles be insanely swift and largely determined by who wins initiative? As it stands right now, it seems heavily tilited in that direction…
2.) Pierce: This quality might as well just be a +1/+2 to damage. So long as its pierce value is this low, and it ignores all soak (not just armor soak), its effectively just a bonus to damage. To make it distinct, perhaps change pierce so that it could be used to strip Defense from the target (if it has any), rather then negate soak?
3.) While I do love the speed of resolution brought about by so few rolls, I am curious if the scaling aspects have been considered. Brawn being the most obvious example. A Wookie/Trandoshan/Droid with maxed Brawn at character generation and wearing armor is all but blaster pistol immune. This gets even more extreme when cybernetics, Enduring talents, Gadgeteer soak enhancements and armor mods are all added in. Has anyone else given any thought to just how effectively a "tank" build can soak up damage? Once you hit soak 8+ it just keeps getting better and better.
4.) With the disparity between a "tank" character and a regular character being very dramatic in terms of soak and wound threshold, is the mid and late game combat going to be dominated by high initiative damage dealers and untouchable tanks?
What are your thoughts on this? Are my concerns unfounded, or have I just missed something?