4th mission: X-wing League

By BigDogg, in X-Wing Battle Reports


This is the 4 th mission of my Star Wars X-wing League using these Rules.





As the rules outline each player is a rebel pilot in the ad-hoc fighter squadron “ The Reapers ” assigned to the rebel Nebulon B2 Escort Frigate “ Timeron “. The time-line of the missions starts roughly a few weeks before the fateful showdown at Yavin IV.





4 th Mission: First Battle of Ord Biniir: Y our mission is to jump into the Biniir system and attack the Imperial forces stationed there. Latest Intel has the 233 rd fighter wing stationed on planet. Two groups will form up with one group engaging anything currently on patrol in the system and the other group attacking any reinforcements lifting off from the planet. We can only jam their transmissions for a few minutes so hit hard and fast and then get out (5 to 6 turns).





Imperial Perspective: 1 st fighter group of the 233 rd (6 Academy pilots) is currently patrolling between Ord Biniir and its local star well the 2 nd fighter group (6 Black Squadron pilots) are under going training at the space port by Maarek Stele. The 233 rd is training up, awaiting transfer to the emperors new Battle Station.





The Reapers – Alpha Flight





Widowmaker – PS 5, Ace w/ 6 Kills, 29xp with 6xp banked, X-wing




  • Ship Upgrades: Shields+1, Hull+1

  • Pilot Upgrades: Swarm Tactics, Marksmanship

  • Droid Upgrades: R2-D2

  • Notes: 3 Missions flown - Gains Swarm Tactics and Marksmanship for free and with 3 kills in mission #3 he becomes the first Ace




Train – PS 3, 3 Kills, 23xp with 2xp banked, X-wing




  • Ship Upgrades: Shields+1

  • Pilot Upgrades: Expert Handling, Marksmanship

  • Droid Upgrades: R2-D2

  • Notes: 3 Missions flown - Gains Marksmanship for free




Jor'de – PS 4, 4 Kills, 22xp with 1xp banked, X-wing




  • Ship Upgrades: Shields+1

  • Pilot Upgrades: Squad Leader, Marksmanship

  • Droid Upgrades: R2-D2

  • Notes: 3 Missions flown - Gains Marksmanship for free and keeps Squad Leader




Joker – PS 3, 3 Kills, 17xp with 1xp banked, X-wing




  • Ship Upgrades: Shields+1, Hull+1

  • Pilot Upgrades:

  • Droid Upgrades: R2-D2

  • Notes: 2 Missions flown -




The Reapers – Bravo Flight





Darkstar – PS 2, 3 Kills, 19xp with 1xp banked, X-wing




  • Ship Upgrades: Shields+1

  • Pilot Upgrades: Marksmanship

  • Droid Upgrades: R2-D2

  • Notes: 3 Missions flown - Shot down twice and injured in his last ejection. Will be switching over to an X-wing for this mission




Token – PS 4, 1 Kill, 14xp with 2xp banked, Y-wing




  • Ship Upgrades:

  • Pilot Upgrades:

  • Droid Upgrades: R5-d8

  • Notes: 3 Missions flown -




Shadow – PS 2, 0 Kills, 0xp, X-wing




  • Ship Upgrades:

  • Pilot Upgrades:

  • Droid Upgrades: R2

  • Notes: 1 st Missions flown -




Inactive




  • Slash – 2/6xp, 1 Kill, PS 3 & X-wing w/R2

  • Cranky – 1/5xp, PS 3 & X-wing w/R2




The Action



After jumping into the system Bravo flight detected a group of fighters near the edge of the system. Alpha flight peeled off and continued on toward the planet. Darkstar, flying lead with rookie pilot Shadow's X-wing close on his right wing tip, adjusted his vector to line up on a pair of TIE fighters approaching from his left. He normally flew a BTL-4 Y-wing but after losing his last ride he was assigned this new T65B X-wing. His old wingmen Token was on his left side flying a Y-wing. Token started to adjust his position also when he spotted four more TIE's coming in on there right flank. He radioed Darkstar and then turned into them at full speed. As the ships approached each other they began trading shots. No one seemed to take much damage as they flashed by each other. Darkstar was momentarily blinded when a laser blast bounced off his front view screen. Token Ion cannoned a couple of TIE's and was now headed directly at two TIE fighters coming in from the right. A quick turn around by both formations put them head to head again. Out of reflex Darkstar hit the Fire toggle and saw his shots strike home but as he turned to get a better look that TIE fighter's wingmen fired and suddenly his cockpit was awash in flames and sparks. Tokens Y-wing also took a battering as he passed his foes. Darkstar and Token's ships were both badly damaged so as he finished off his second TIE fighter he gave the signal to fire up there hyperdrives and headed home.





As Alpha flight descended toward the planet they picked up a group of enemy ships lifting off and heading there way. Jor'de moved to the left, Joker to the right well Widowmaker and Train took the approaching ships head on. Widowmakers luck continued to hold as he had barely touched his fire control pickle when the TIE he aimed at exploded. A few seconds later both Train and Widowmaker spotted it at the same time. A new ship was amongst the enemy TIE's. It had the same round, ball shaped cockpit of a TIE but its solar arrays were bent in at the top and bottom. They also saw the exhaust plumes of multiple missiles leaving the ship. Jor'de had turned into the center formation and damaged a TIE but then witnessed the hammer blows Widowmakers X-wing took from the missile impacts. He didn't expect to see it emerge from the explosions but it did. One s-foil was blown off all the way up to the engine housing. Two engines were out but it continued to sweep around in a shallow curve well pouring fire out with it's remaining weapons. Joker signaled that he had taken down a TIE but was unable to join up with the rest of the group because he was cut off by the remaining four enemy fighters. The new enemy fighter and his wingmen had turned around and were lining up the heavily damaged X-wing of Widowmaker. He radio that the only thing still working was his hyperdrive so Jor'de gave the signal and they all jumped out of the system.





Mission Partial Success: 2 Academy pilots and 3 Black Squadron TIE's shot down and Maarek Stele's TIE Advanced damaged.







  • Darkstar – 6xp, 2 Kills, PS+1 and 3 xp banked





  • Widowmaker – 8xp, 2 Kills, PS +1, R2, R2-F2 abilities & 3 xp banked





  • Jor'de – 1xp, loses Marksmanship and 1 xp banked





  • Train – 2xp & 2 xp banked





  • Token – 3xp & 3 xp banked





  • Joker – 5xp, 1 Kill, adds Marksmanship, Clocking Device & 3 xp banked





  • Shadow – 2xp & 2 xp banked