So I am GMing DW games for some of my friends.
I have combat figured out.
Primary mission objectives, and missions arent too much of a problem.
What I am really having a problem with is creating meaingful choices for my players. Im trying to create choices that are neither right or wrong, but have a meanful impact either right then, or at a later time. I also want the choices to cause some conflicts or indecision within the group.
I'm trying to also have some of these choices come up in an organic manner. So it doesnt end up being just choice A, or choice B, but instead a whole range of choices that the players figure out instead of just being choice A or B that i present to them.
Does anyone have any tips, or suggestions on how to help generate choices for the players?
Thanks,
Skunk