What is the best way to run a campaign when not all of the players are going to be present regularly? Mainly I'm thinking about characters gaining experience, should we automatically give all players the same experience rewards to keep the game balanced, or allow them to level up their character only when they are present to play? The reason I'm asking is that our RPG group is running Descent as an alternate game for the nights that one of our members are unable to make it out, so we will always be at least one man down, but it probably won't be the same man missing every night.
Thanks