Englishpete said:
This is a bit theory wars, but I set up various squads, both imperial and alliance last night and flew the first 3 turns aginst each squad with this list
Krassis with Weapons Engineer, Assault Missiles, HLC
Bounty Hunter, Weapons Engineer, Assault Missiles, HLC
The assault missiles played havoc with the enemy. Over 16 different first 3 turn runs, I never failed to not get one hit with each missile, which put out splash damage to all the other ships in range 1. Followed up with HLC or 4 dice at range 1, ships wilted under the fire.
Against low agility builds like the falcon and 2 x-wings, putting both missiles into the falcon almost guarentees a hit and with both x-wings in range one they were shildless end turn 1 or 2 depending on how fast I moved. On average, over 3 seperate runs against this list, the falcon was shieldless and so were the x-wings after one missile volley.
I'm making with the nitpicking too, but I'm very surprised that (unless I'm misunderstanding you) you hit with both missiles on 16 successive trials. It makes me wonder exactly what actions you took and what you were shooting at, since the only way I can get that to come out right is if you're shooting exclusively at Agility 1-2 targets and you have both Target Lock and Focus with your Firesprays.
I'm also not sure why you have the Weapons Engineer on Krassis. You can't use his ability and Target Lock on the same attack roll--you can't reroll any die more than once--so it would make more sense to either pull the Engineer off or downgrade Krassis to a second Bounty Hunter.