I'm thinking of running 4 A-Wings. Mainly for fun and something different. I want to run 4 Y-wings one day but at the moment i only own 3.
Anyway, I think that 4 A-Wings can be pretty dangerous if they carry missiles but I might be wrong and want to ask you experts. How much damage can 4 missiles do? Will they seriously hurt a falcon? Will they really mess up a swarm?
For the A-wings to be effective I think they need a powerful first strike. If I run 4 A-Wings I definitely want to try out Tycho with Push the limit, and he does take a lot of points.
Tycho (26) Push the Limit (3) Homing Missile (5) 34pts
Prototype Pilot (17) Homing Missile (5) 22pts
Prototype Pilot (17) Homing Missile (5) 22pts
Prototype Pilot (17) Homing Missile (5) 22pts
The problem I see with the list above is low activation. Isn't it kind of wasting the boost action? Don't A-Wings need to boost away and stay out of trouble while simultaneously sneak a range 1 shot in from the flank to be effective?
Higher activation should mean a stronger mid to late game I think. So there is the option of Green Squad pilots but the trade off is less missiles.
Tycho (26) Push the Limit (3) Homing Missile (5) 34pts
Green Squad Pilot (19) Homing Missile (5) 24pts
Green Squad Pilot (19)
Green Squad Pilot (19)
That's 96 points there. 4pts left to spend can be anything from…
1 concussion missile
3 vet instincts @ 99pts.
1 Push the limit 1 vet instincts
1 shield upgrade
1 stealth device with vet instincts
Thoughts?