Actually its a problem with a psyker in my group using Distort Vision in a highly creative fashion.
I have read the rules on the psychic power and I have seen his "interpretation" of the rules and they do kind of make sense. However it is sucking the fun out of the game for the other players, who have come to me and asked me, as the GM to do something. I have suggested I will look into it, but that they should also ask him to let them do something.
Here is the scenario;
The group infiltrate a known heretic building, and come across an open door. By casting distort vision, this player can go look inside the room, then come back out. He can theoretically press any buttons he likes and do whatever else he wants in this free turn, as the power is free to cast. Also he uses his distorted vision to move around and pretend to be him, distracting enemies etc. I can see no rule allowing this in the book, but it also doesn't say this is not possible.
The other players are getting a little perplexed as to how this low level minor power is so good, and I am having trouble myself with explaining this, but it doesn't appear to be against the rules.
Any thoughts? Anyone else come across such interpretations, and if so how did they deal with them? I don't want to penalise good ideas, but at the same time, every encounter starts with him going invisible, and hiding, or running behind someone to unleash some point blank range death with a shotgun or similar item next turn.