Looks like any expansions out at the time of any given tournement will be legal.
Tournament rules posted!
It's weird that for Dark side draws they calculate the number of objectives destroyed, does this not slightly favour aggressive dark side decks in tournament play?
DailyRich said:
Cool. Makes it easy: if you can buy it, you can play it.
Holliday88 said:
DailyRich said:
Cool. Makes it easy: if you can buy it, you can play it.
Just keep in mind that is only for the listed packs and expansion, it could very well not be true past that. I'm glad they did so since the game is new, but they tend to have waiting periods for thier other stablished LCGs.
And it looks like Edge of Darkness will be released in May!!! only 2-3 months away.
musket_max said:
It's weird that for Dark side draws they calculate the number of objectives destroyed, does this not slightly favour aggressive dark side decks in tournament play?
musket_max said:
It's weird that for Dark side draws they calculate the number of objectives destroyed, does this not slightly favour aggressive dark side decks in tournament play?
Unless they do a best of three they had to decide on tiebreakers. No matter what they picked, certain cards/builds would be affected.
My only issue is that a Modified Match Win is so closely weighted to a "Full" Match Win. After 4 rounds you could easily have two players finish with a score of 12pts each. Player A could have had a game record of 6-2 and reached that score, and player B could have went 4-4 and still scored the same. That does not sit well with me.
I don't understand why they couldn't have left it at 2 points a piece - both sides won 1 and lost 1
I asked this in the other thread, too, but what score do I award a player who gets a bye?
Also, I'm okay with it slightly (and I think ONLY SLIGHTLY) favoring aggressive builds. Time is always an issue at an event and this will hopefully mean players are encouraged to bring decks that can play quickly. Aggro seems to go faster than control in most any game I've ever played. I still think Control will have its place at the tournament table, though.
I think breaking ties differently for LS and DS wins is brilliant. I don't remember seeing that suggested on the threads earlier (forgive me if you did bring it up) but it seems so obvious now.
It's interesting to consider how this changes strategies. I feel like this doesn't punish Heart of the Empire/Trench Run tactics as badly since you still get two points for a tie. It's just that the one who wins the tie gets 3 points instead.
I'm not sure what to think about the disadvantage control decks have. Both LS and DS control decks suffer by either racking up Death Star dial ticks or destroying fewer objectives. I think the comment above about it helping people to speed the game along is valid.
Definitely means you want to play light side first.
I really don't like that incomplete games (due to running out of time) are considered a draw.
Whoever wins the first game just has to play the second game slowly enough to force a draw, guaranteeing the win.
You can usually call out slow play to the TO
If a player who has the hang of the game cannot finish a game in 20-40 mins I would be suspicious
Didn't see this so feel free to point it out if I missed it but: what do you do in case of an odd number of players. Seems to me in a x round Swiss x of the players get screwed by no being able to score any points. Any ideas or solutions? My only idea is to give 2 points for a bye, but that can artificially inflate a bad players score or lower a good players score.
What happens if game 1 goes to time? Is game 2 automatically considered a draw?
Holliday88 said:
What happens if game 1 goes to time? Is game 2 automatically considered a draw?
It's hard to imagine a single round of this game taking a full tournament timeslot, but I suppose it would force a draw.
MarthWMaster said:
Holliday88 said:
What happens if game 1 goes to time? Is game 2 automatically considered a draw?
It's hard to imagine a single round of this game taking a full tournament timeslot, but I suppose it would force a draw.
Rules say any game that goes to time is a draw so would be 1 point for each player that match. Game two wouldn't even be a factor as it never started. I cannot see a match being a single game going to time. 70 minutes is plenty of time for two let alone one game of Star Wars.
Toqtamish said:
MarthWMaster said:
Holliday88 said:
What happens if game 1 goes to time? Is game 2 automatically considered a draw?
It's hard to imagine a single round of this game taking a full tournament timeslot, but I suppose it would force a draw.
Rules say any game that goes to time is a draw so would be 1 point for each player that match. Game two wouldn't even be a factor as it never started. I cannot see a match being a single game going to time. 70 minutes is plenty of time for two let alone one game of Star Wars.
i think if game 1 times out both players get 2 points. 2 games must be played, so I would think game 2 is considered to have timed out also.
I do think it's going to be interesting to see how time plays out… but in the "spirit" of the game, I am sure a polite "c'mon, dude… you're killin' me!" to speed up a turn would work…
I noticed nobody has commented on the deck checking portion.
Feel sorry for TOs.
flightmaster101 said:
Didn't see this so feel free to point it out if I missed it but: what do you do in case of an odd number of players. Seems to me in a x round Swiss x of the players get screwed by no being able to score any points. Any ideas or solutions? My only idea is to give 2 points for a bye, but that can artificially inflate a bad players score or lower a good players score.
A bye has to count as a full win. A player should not be eliminated from the running for first place (in a tournament with no cut especially) because they were randomly chosen to get the bye. You just can't penalize a player for something they had zero ability to control.
ScottieATF said:
A bye has to count as a full win. A player should not be eliminated from the running for first place (in a tournament with no cut especially) because they were randomly chosen to get the bye. You just can't penalize a player for something they had zero ability to control.
Agree with ScottieATF. 4 points for the bye. It's enough of a downside that it will contribute 0 points to your Strength of Schedule, it doesn't need to have points cut too.
Will there be a ranking system for us to use when we use the Strength of Schedule method?
flightmaster101 said:
Toqtamish said:
MarthWMaster said:
Holliday88 said:
What happens if game 1 goes to time? Is game 2 automatically considered a draw?
It's hard to imagine a single round of this game taking a full tournament timeslot, but I suppose it would force a draw.
Rules say any game that goes to time is a draw so would be 1 point for each player that match. Game two wouldn't even be a factor as it never started. I cannot see a match being a single game going to time. 70 minutes is plenty of time for two let alone one game of Star Wars.
i think if game 1 times out both players get 2 points. 2 games must be played, so I would think game 2 is considered to have timed out also.
That's my interpretation also and until FFG releases a specific guideline for such situations, that's the way we will score such games in our tournament group.
One way to find out for sure so I hav emailed FFG.
I was correct, game 2 does not matter as it never started. So 1 point per player.
Nate French says:
If the first game goes to time, only that first game is scored, and each player receives 1 point for the match. The second game was not played, and no result is recorded.
This means that if a player has no opponent for a round, he is considered to have won both games for that round. (This happens both with byes, and if an opponent doesn't show up for his match.)