Advanced Warning or Lucky?
I prefer to just give FFG the benefit of the doubt on this for 3 reasons:
- I prefer to believe that FFG decided to concentrate on the OT material because they looked back on everything Star Wars from the last 36 years and realized the OT remains the most interesting period in which to roleplay given all the options.
- I prefer to believe that, without concurrent movies being released as was the case with WotC's editions, there was no tie-in marketing agenda.
- I prefer to believe that FFG tends to produce more mature games to more mature gamers (despite what gets said on these boards…), and the OT represented the most approprate era to focus on.
I'm not saying I'm factually correct on any of these. I don't think Jay or anyone else has commented on why they chose the OT, beyond possibly stating that the OT felt the most like "Star Wars" and that's the flavor they're looking for. So, does it matter if they had advance warning or got lucky? Probably not as long as they make a good game that feels like Star Wars. If they're well positioned to make a metric f*ckton of cash on a great product, I say more power to them.
-WJL
I agree it doesn't matter if they got the advanced warning or not, and have no problem with them being positioned well. I just thought it was curious.
I think it is entirely possible that the people at Lucasfilm suggested that the franchise would likely be reprioritising back to the original trilogy as a central strategy without either mentioning, or indeed the people directly involved in suggesting it knowing that this is because of the sequels and the deal with Disney.
If Sam Witwer's comments on the 2nd Order 66 EotE podcast are anything to go by, then there's no luck involved on FFG's part, as they had plenty of advance warning about the possibliity of post-RotJ films.
Then again, it could also be that FFG simply had no interest in trying to support an era (New Republic/early Legacy) that's really not all that popular amongst the broader fanbase. The two "hot" eras are Clone Wars and Rebellion Era, with the later mostly due to nostalgia and love for the original trilogy of films. And given the problems that Jedi characters have historically presented across the Star Wars RPG product lines, it probably made more sense for FFG to go for an era that was extremely light on Jedi and Force-users given they were also creating an entirely new game system.
LethalDose said:
I prefer to just give FFG the benefit of the doubt on this for 3 reasons:
- I prefer to believe that FFG decided to concentrate on the OT material because they looked back on everything Star Wars from the last 36 years and realized the OT remains the most interesting period in which to roleplay given all the options.
- I prefer to believe that, without concurrent movies being released as was the case with WotC's editions, there was no tie-in marketing agenda.
- I prefer to believe that FFG tends to produce more mature games to more mature gamers (despite what gets said on these boards…), and the OT represented the most approprate era to focus on.
I'm not saying I'm factually correct on any of these. I don't think Jay or anyone else has commented on why they chose the OT, beyond possibly stating that the OT felt the most like "Star Wars" and that's the flavor they're looking for. So, does it matter if they had advance warning or got lucky? Probably not as long as they make a good game that feels like Star Wars. If they're well positioned to make a metric f*ckton of cash on a great product, I say more power to them.
-WJL