Recently I encountered several problems playing BW wxpansion:
1) First two are similar. "Preemptive action" event card and Daggot's cerebrate leadership card [Overmind, 2nd stage] (i.e. possibillity to place one order [out of 5 possible] at the start of planning phase). Which of those two happens first (if both are in play)?
The same problem is with "Unexpected action" and Khala devotee leadership card (Zeratul, 2nd stage). Both operate with placing/changing an order of the last order at the end of planning phase. Which of those two happens later?
2) "Terran civilization" leadership card (Mengsk, 3rd stage) enabling building level 3 building of Factory, Barracks and Straport for free. If playing it, may I play this upgrades even if I do not have adequate level 2 buildings? Or may I only use it on those building, which I already have on level 2?
3) If Tassadar faction plays together with another team and he chooses to play "Warp gate" card, may units of that other team also use the gate or not?
4) Should not the Daggoth cerebrate installation be destroyed only via Dark templars (like in a videogame), being in the same area during the Regrouping phase. Not by collateral damage or presence of other enemy units.
5) Splash and cloaking.
Battle between Terran and Zerg, Zerg is deffender.
Skirmish one: marine (normal comabt card) vs. hydralisk (burrow).
Skirmish two: marine with SV (stimpacks + irradiate) vs hydralisk with support of lurker (normal combat card).
After resolving skirmish one, the hydralisk withdraws to an empty area and the marine survives.
After resolving skirmish two, the marine dies, the hydralisk also dies, the lurker and the SV survive.
And now the question concerning a splash damage (from Irradiate): When the Zerg player chooses a victim for that splash damage, does he choose from both the lurker and the withdrawn hydralisk or may he choose only the lurker, because the withdrawn hydralisk is already in another area?
Thanks for your answers.