Hi guys,
after the old discussion if force fields are to be rolled against each hit or work as a total I ask myself how it works to simply use the value as some kind of 'dodge'.
Thus if you are hit by multiple hits, e.g. from a semi or full-auto attack you roll under the value of the force field and negate a hit for a success plus one additional per DoS.
This would make the ruling of the force field coherent with the game mechanic of 'Degree of Success'.
Cheers,
-- TechVoid