So, I've managed to convice several of my friends to try out Dark Heresy, with me as the GM. Most have never played an RPG before on paper, so it'll be a learning experience for everyone.
Now, I don't have the time to write my own adventure, so I looked into running the Haarlock series of campaigns, and after reading them, I think they'll be a nice enjoying ride for us. However, I'm a bit stuck on what order to run them into, and tying everything together.
I had intended to start with Shattered Hopes, adapted a bit, as a nice, simple, and easy introduction to the game. From there, I was going to move into the campaign included in the main rulebook, which I can't remember the name of, but the BBEG is the daemon Dances at the Threshold.
From there, I was going to move into book 1 of the Haarlock saga. I wanted to do this early for several reasons, not one of which is that this way the loss of gear early on won't hurt my players as much.
From there, I'm not totally sure where to proceed. I had considered running book 2 after that, then the House of Ash and Dust, then finishing with Book 3 as a climax to the whole thing.
One of the things I was intending is trying to tie the elements together a little better. One idea was to have the xenos tech used for the corrupted tarot in the main book adventure be Slaught in origin, with the players abduction in book one also being their macinations as revenge for foiling the daemon's summoning. However, I'm not really sure how the players can find out about this, short of having the overseer in the House of Ash gloating about it.
I'm also not the most experienced GM, so my other concern is if this flow is going to leave my character properly equipped. I had intended to give them extra help, being new players(I have planned to have them formally meet their Inquisitor at the end of the first book, and with him being friends of the dead Inquisitor featured, he rewards them all for their committment to duty and revenging the death of his ally. I had also intended to expand the auction at House of Ash to give them a bit more rare equipment right before the final run, so they've got a nice little extra boost) and generally I'm trying to avoid being too, too lethal(combat isn't a concern for us, even though they're new players, as we all know our way around gunfights, but I'm not too sure how to balance the encounters, and if the early missions will provide enough experience to deal with the Haarlock series(I had intended for them to finish the first two missions with roughly 1500xp, halfway to rank 4).
Any help or advice is welcomed.