Wave Three?

By Niranth, in X-Wing

Sergovan said:

Tie Avenger (; Avenger Squadron; Secret Order; Task force vengence; 181st Imperial fighter Group) : Atk 3/ Agi 4 (surpasses Tie fighters speed and agility)/ Hull 3/ Shields 4 (twice of T-65 X-wing)

Pilots: Maarek Stele;

Upgrades: Space Bomb (mine dropped behind ship); Advanced proton torpedoes; Tractor Beam; Emperor's Hand

This is a ridiculous ship and I very much doubt anything like this would ever make it into the game. There's a massive difference in even a single step up for attack or agility which is why the Interceptor, also supposed to be more agile than the Tie Fighter, only has 3 agility. Similar points could be made about having a ship with presumably an equal or better maneuver dial than the interceptor, along boost, barrel role and focus, having 4 (!) shields to go along with it's 4 agility.

The Tie Avenger is supposed to be the production version of the Tie Advanced, and so should expect to have roughly the same stats. An arguemnt could be made for bumping primary weapons up to 3, or giving it the boost action, but 4 agility/4 shields is prepostorous*

*Also, where'd you go with the defender? 8 shields and 5 agility?

Sergovan said:

My two cents on this list would go something like this:

For the Rebels :

B-wing (B-Wing/E; Lancer Squadron; Nova Squadron; Daggar Squadron): Atk 3/ Agi 2/ Hull 4/ Shields 4 (noted as having stronger shields than the Y wing but less maneuverable)

Pilots: Admiral Ackbar; Wedge Antilles; ?

Upgrades: Torpedoes; Gunner (no turret but can fire twice or no stress token ever? in model /E only); Ion cannon; Heavy laser; Advanced proton torpedoes

Unknown Ship (i'm open to suggestions)

Imperials :

Scimitar (Scimitar; Sith Infiltrator; Senators transport; Star Courier): Atk 2/ Agi 2/ Hull 4/ Shields 2

Pilots: Darth Sidious; Darth Maul; Inquisitor Valen Draco; ?

Upgrades: Solar ionization cannons (bypasses shields); Stealth; Advanced defensive countermeasures (nullifies target lock);

Tie Avenger (; Avenger Squadron; Secret Order; Task force vengence; 181st Imperial fighter Group) : Atk 3/ Agi 4 (surpasses Tie fighters speed and agility)/ Hull 3/ Shields 4 (twice of T-65 X-wing)

Pilots: Maarek Stele;

Upgrades: Space Bomb (mine dropped behind ship); Advanced proton torpedoes; Tractor Beam; Emperor's Hand

Ten Nunb for the B wing.

Here are my thoughts.

For wave 3 we would have the implementation of new destroy/deffend objectives.

That would make the Tie Bomber usefull. It would be like the Y wing with masive hull points, a heavy laser and a new card upgrade called Bomber wish gives the Tie bomber or Y wing the option to carry bombs. < Would love that.

I think the TIE Bomber and B-WIng are really safe bets for wave 3. My guess for B-Wing pilots are Keyan Farlander and Ten Numb.

With those I guess one more large ship, the Imperial Shuttle, with a title card for Tyderium that lets it be used by Rebels.

I'm going to be a party pooper but I do * not * think that a Lambda Class Shuttle should be added to the game. They're not combat craft; they're designed for light cargo, VIPs, and personnel transport. Their only armament is strictly defensive and I don't think there's any precedent for them flying around shooting up X-Wings and Y-Wings. They're never shown in combat in any of the films, and from what I remember of the video games they were almost always sitting targets.

I don't think that they'll reach back to the prequel trilogy for the next waves, though. (As has been pointed out elsewhere) the core rulebook establishes the setting of the game as the classic trilogy, and the listed size of ships from that era would be much smaller in 1/270 scale than we're really used to. At some point there will be new ships from the upcoming movies, and I'm sure that the license holders will want to merchandise those properties, but I'm guessing Wave 4 or 5 for those.

Grimwalker said:

I'm going to be a party pooper but I do * not * think that a Lambda Class Shuttle should be added to the game. They're not combat craft; they're designed for light cargo, VIPs, and personnel transport. Their only armament is strictly defensive and I don't think there's any precedent for them flying around shooting up X-Wings and Y-Wings. They're never shown in combat in any of the films, and from what I remember of the video games they were almost always sitting targets.

If FFG releases a Lambda with a suite of scenarios and some new pilot cards for a range of Imperial and Rebel ships I can see it working, and being quite cool.

rumblefish said:

If FFG releases a Lambda with a suite of scenarios and some new pilot cards for a range of Imperial and Rebel ships I can see it working, and being quite cool.

I don't want to pay $30 for something that's scenario dependent. The core of the game is dogfighting, and the Shuttle is not, never was, and *shouldn't* be a dogfighter. And if they do put something out that is worth dedicating squad points for, then that isn't a Lambda class shuttle, it's a gunboat of some kind that looks like a Lambda.

MikeT said:

Sergovan said:

Tie Avenger (; Avenger Squadron; Secret Order; Task force vengence; 181st Imperial fighter Group) : Atk 3/ Agi 4 (surpasses Tie fighters speed and agility)/ Hull 3/ Shields 4 (twice of T-65 X-wing)

Pilots: Maarek Stele;

Upgrades: Space Bomb (mine dropped behind ship); Advanced proton torpedoes; Tractor Beam; Emperor's Hand

This is a ridiculous ship and I very much doubt anything like this would ever make it into the game. There's a massive difference in even a single step up for attack or agility which is why the Interceptor, also supposed to be more agile than the Tie Fighter, only has 3 agility. Similar points could be made about having a ship with presumably an equal or better maneuver dial than the interceptor, along boost, barrel role and focus, having 4 (!) shields to go along with it's 4 agility.

The Tie Avenger is supposed to be the production version of the Tie Advanced, and so should expect to have roughly the same stats. An arguemnt could be made for bumping primary weapons up to 3, or giving it the boost action, but 4 agility/4 shields is prepostorous*

*Also, where'd you go with the defender? 8 shields and 5 agility?

The data for the TIE Avenger I pulled from wookiepedia, and it was one of 4 choices that would follow the progression from early to later development fighters (X wing to B wing) (TIE fighter to TIE Defender).

You are right in stating that it is a TIE advanced, but then so is the TIE Defender " The initial prototype for the TIE Defender was the TIE Advanced x7". I was trying to follow the TIE progression and based my choice from this quote from the TIE Defender. " That led to the introduction of the TIE Advanced x1 and its successor, the TIE Avenger, and the TIE Defender itself was touted as the next logical advance of the TIE series." The other TIEs I was looking at was the TIE Agressor and TIE Oppressor, but decided to try it with the TIE Avenger.

The reason for the 4 agility and the 4 shields were from quotes from the source that are in parenthesis . The agility is just a number that is 1 better than a regular TIE fighter. If FFG wanted to they can add other mechanics (like boost) to improve the next TIE's agility via mechanics or give it a better maneuver dial. I don't know what their plans are so I just upped the value by 1.

The shields were a direct doubling based on the info I quoted. A TIE Avengers shielding is twice that of an X-wing. It is really that simple.

The limiting factor that you have not considered is the point cost for such a ship. Even with 4 agility and 4 shields (I can see cause to reduce it to three) such a high performing ship would have a rather high cost to show for it. just like the X-wing has a higher cost to offset the cheap TIE fighters, I could see these ship stats pushing the ship cost to the 30 or even 40 point range. Sure, its numbers are high, but you would only get to field one or two on the table vs way more rebel opponents (which would reverse the imperial 2-1 status quo) .

The tough question seems to be is how many versions of the TIE will make it into the game between the TIE Intercepter and the TIE Defender?

Grimwalker said:

rumblefish said:

If FFG releases a Lambda with a suite of scenarios and some new pilot cards for a range of Imperial and Rebel ships I can see it working, and being quite cool.

I don't want to pay $30 for something that's scenario dependent. The core of the game is dogfighting, and the Shuttle is not, never was, and *shouldn't* be a dogfighter. And if they do put something out that is worth dedicating squad points for, then that isn't a Lambda class shuttle, it's a gunboat of some kind that looks like a Lambda.

I would pay $30 for that though. Especially if it includes multiple scenarios and new pilot cards for existing ships. It would be a way of releasing a relatively iconic Star Wars ship that doesn't necessarily have a combat role and also a card pack expansion. I'm sure there would be lots of complaining of it being an expensive "mandatory" release though.

The core of the game for me is nostalgia filled Star Wars gaming that also involves cool dog fighting mechanics. I'm happy to pay for expansions that build on either of both of those things.

Grimwalker said:

rumblefish said:

If FFG releases a Lambda with a suite of scenarios and some new pilot cards for a range of Imperial and Rebel ships I can see it working, and being quite cool.

I don't want to pay $30 for something that's scenario dependent. The core of the game is dogfighting, and the Shuttle is not, never was, and *shouldn't* be a dogfighter. And if they do put something out that is worth dedicating squad points for, then that isn't a Lambda class shuttle, it's a gunboat of some kind that looks like a Lambda.

The way I look at it, it would be like that cardboard cutout ship that came with the core set that is usable for one of the scenarios (forgot the name of the ship), except you could use a mini to represent it rather than a cardboard chit.

Yeah you don't want to pay $30 for it but who says you have to? If you're not interested in running scenarios then don't get it. There are other people out there that would love to buy something like that (me included). I'm not planning on doing any dogfighting with it, I just want something like that for if I ever want to do an escort scenario.

I still think it will be in there.

though Id definitely prefer a Sentinel Landing Craft. You can doubt it all you want, but check out the Wookieepedia on it. It is VERY well armed and wound up getting used by both sides, and for much more than just ferrying troops down to the surface.

I wonder if Wave 3 will have four ships too, or now FFG will give us more ships???, greettings.

Releasing ships from the earlier films would create new factions e.g. Republic, trade federation/droid, etc. Since these ships were from an earlier time frame, they probably wouldn't be as good as those from the later period. Would they make a good match to reble & imperial ships?

New factiosn would add another dimension to the game though….

Megawombat

Megawombat said:

Releasing ships from the earlier films would create new factions e.g. Republic, trade federation/droid, etc. Since these ships were from an earlier time frame, they probably wouldn't be as good as those from the later period. Would they make a good match to reble & imperial ships?

New factiosn would add another dimension to the game though….

Megawombat

Yes but I think by now isn't not be soon, the Proof, the Firespray ship, will not include Jango Fett, so I think by now we don't see new Factions, but I think that will be good, I really want to see Yuuzhan Vong Ships, or Mandalorian Ships, even a Neutral Ships, like Bounty Hunters or Smugglers, but like we see for Firespray it will get an a faction, but i think will be graet that it don't have it, greettings

While obviously the eve of wave 2 is premature for wave 3 discussion I'm sure.

I'd love to see a third faction. Hutt Cartel or something similar.

Another faction is a possibility…

Though games are not continuously updated, are there any reports there will be a Wave 3 or less likely 4?

Just my conjecture… but if they made prequal ships, I would think it would be a whole new game or a seperate expansion/game etc.

While they tend to use EU for pilots and stuff, they still are sticking to known OT ships… So B-wing and tie bomber seem the most likely, I personally would not be surprised if they do another large support ship of some sort.

I think that's the best question asked so far.

We don't even know there will be other waves, and I agree that I don't think prequel ships are really in the cards.

Hmmm, what's left of the original series ships to make:

B-wing

Tie-Bomber

Lambada Class Shuttle

Um various transports??

Other than that you get into capital ships (Corellian Corvette, Nebulon B Frigate, Star Destroyers, etc, etc), but I am not sure that would be on the table or even scalable.

Double post. It happens. :)

Z-95 Headhunter

Tie Defender

While those ships were not featured in the original trilogy, they certainly fit the time period.

My votes are for this:

-B-Wing, I think it's the ship with more probabilities.

-TIE Bomber, This ship have a good chance too

-Cloud car, I don't think this ship will se soon but I love it, greettings.

New poster here…

For Wave 3, I'd love to see something like an all-in-one boxed expansion that contains:

TIE Bomber

B-Wing

4 Gun Turret miniatures for Death Star surface scenarios

Flat cardboard pieces that have scaled representations of Death Star trenchand surface, Corellian Corvette, and other capital ships (I have no idea if a Star Destroyer is doable, maybe by connecting several pieces together).

If they can do this for $40 or below, that'd be great. Would definitely be worth buying two. : )

Wishful thinking…

Grimwalker said:

I'm going to be a party pooper but I do * not * think that a Lambda Class Shuttle should be added to the game. They're not combat craft; they're designed for light cargo, VIPs, and personnel transport. Their only armament is strictly defensive and I don't think there's any precedent for them flying around shooting up X-Wings and Y-Wings. They're never shown in combat in any of the films, and from what I remember of the video games they were almost always sitting targets.

I remember the lambda class shuttle kicking my butt in the X Wing VS TIE FIGHTER PC game and now I know why.

Wookieepedia " The Lambda was reasonably well-armed, with three double blaster cannons (one rear-mounted) and two double laser cannons . [16] The military version built by Cygnus Spaceworks was armed with ten laser cannons. It was also protected by a powerful deflector shield , which was powered by a pair of generators . A Lambda was covered by a heavily reinforced hull capable of deflecting laser fire. The shuttle class was so well armed that it was able to travel across the galaxy without an escort, thus making it suitable for covert operations."

BanthaPoodoo72 said:

New poster here…

For Wave 3, I'd love to see something like an all-in-one boxed expansion that contains:

TIE Bomber

B-Wing

4 Gun Turret miniatures for Death Star surface scenarios

Flat cardboard pieces that have scaled representations of Death Star trenchand surface, Corellian Corvette, and other capital ships (I have no idea if a Star Destroyer is doable, maybe by connecting several pieces together).

If they can do this for $40 or below, that'd be great. Would definitely be worth buying two. : )

Wishful thinking…

Outstanding idea TBH, id have hoped the 2 ships mentioned here were a given, but Gun Turrets and Surface maps are an excellent idea and honestly, if they dish out small ships every wave its not going to be long before we have some really ropey ships out there. Something that allows different styles of play however would be very good.

Seriously Death star scenery would be a good start, but then there is room for Atmospheric fights aka Bespin cloud city where more manuevers could be classified as Red manuevers representing atmospheric drag etc. These could be released as Terrain / map sets instead.

My guess, assuming 4 ships as a precedent/tradition. The B-Wing and Tie Bomber should be a given, as they will bring all of the canon fighters to the table.

Looking to EU for a source, especially from the PC games, I'm thinking the Z-95 and the Assault Gunboat.

Will look forward to the Ties Avenger and Defender. Maybe they can be paired with the E-Wing, and some of the independent fighter ie R-41 Starchaser, or T-Wing, but at my most optimistic guess, these would be a fourth wave at the soonest.

For more big ships, the Lambda could be useful for both sides. I've had a few fighters lost to the guns of these things. The PC game transports would be great for all kinds of scenarios. The Skipray blastboat would make an interesting addition.

The Imperial Missile Boat would be a dream, but way too expensive points wise for the way this game works.

My 2 credits.

I've given this a lot of thought and its hard to come up with too much. In order for something to be worth FFG's time to produce, it needs to be A) well-known enough and B) actually add something to the game to be worth people buying it.

Given this criteria, the list is pretty short:

-B-wings. an obvious choice and there are lots of ways they could be implemented

-TIE bombers. another seemingly obvious choice, though it isn't immediately clear how they would function to make them worth using. All I can think of is make them cheap (like TIE fighters) and give them some capacity to equip missiles/torpedoes/bombs at a reduced cost or automatically get one free. Once the missile is fired they will just be a worse TIE with slightly more hull, so they really need to be cheap and make their missiles count. A Scimitar Assault Bomber would probably make a more worthy addition to the game but it doesnt have the selling power of the much more well-known TIE bomber

-Z-95 headhunter. A cheap, weak ship giving the rebels a bit of a swarm option. Something like 2 attack, 2 agility, 3(2?) hull, 1 shield seems likely. Not sure if this ship is really worth it as it would not have the maneuverability of the TIE fighters to compensate for being cheap and weak

-TIE defender. While not in the films the defender tends to be one of the most popular expanded universe fighters and has made many appearances beyond just the old PC games, including the X-wing novels. I theorize a high cost (27+ points) and something like 3 attack, 3 agility, 3 hull, 2-3 shields, and an ion cannon. These stats would make it formiidable but do not stray outside the exisiting limits, as i believe it is very important for balance purposes that no ship exceed 3 base attack or agility. Defenders could give imperial players more options in fielding smaller squadrons, but must be carefully balanced as to to not overpower the rebels' already small squardons. Also it must be ensured that the defenders do not render the TIE advanced completely obsolete, as they are already of questionable value in many players' estimates

-E-Wing. Another expanded universe ship but not as popular as the defender. I really only include it as a possible release alongside the defender as an equivalent "superfighter"

So basically, I see one of two options, Either way, they will probably release B-wings and TIE bombers, as they are both the last original trilogy fighters and fit a "bomber" theme. The question then, assuming they do 4 ships again as they have been, is what are the other two ships?

option A: equivalent

Assuming they pick TIE defenders, which is somewhat possible, they then release E-wings alongside them. Each faction gets one bomber and one advanced starfighter, much like Wave 2 has one fast/maneuverable fighter and one big ship per faction.

option B: asymmetrical

Again assuming TIE defenders are chosen, Z-95s are added to the rebel side. This adds swarm options to the rebels, and small squadron options to the imperials. Both sides get something new that they did not have before, and there is precedence for this in wave 1 (the Y-wing and TIE advanced are very different from each other)

Option B seems more likely, as the Z-95 probably has a stronger following than the E-Wing. Also it seems like a kind of important sub-goal to make sure that the X-wing remains a viable mainstay of rebel squadrons, since the game is named after it and it is pretty much THE iconic rebel ship. E-wings, depending on how they are implemented, could threaten that.