Glory of Days Past polish spoiler

By Virgo, in Warhammer: Invasion The Card Game

DWARFS

Legend: Thorek Ironbrow
Acton: When this unit attacks put into play from hand dwarf support with printed cost X or lower. X is the number of resources in your pool


U: 3D Minning Engineers 1P 3HP
Engineer

Dwarf Only. Ambush 2
Action: When this unit ambush heal up to 3 damage from your capital.

S: 1D Karak-Hirn Mine
Racial village.

Q: 0DDD Reclaim mitril mine(Unique)
Quest
Works just like every other order quest from this cycle.
Forced: When ou place here third damage token sacrifice this quest to put into play in any zone top four cards from your discard as developments.

EMPIRE
U: 3E Ostland Swordsmen 1P 3HP
Warrior
Raider 2


HELFS

U: 2HeHe Qhaysh Master 1P 2HP
Mage
Action: When this unit survives attack on enemy's zone place 1 resource token on a card wiht at least 1 resoure token.

T: 1HeHe Protective Gift
Spell
Action: Until the end of the phase each unit with mage trait you control deals +1 damage in combat and gains: Redirect first damage assigned to this unit to target unit in any corresponding zone.

S: 1HeHe White Lions Master
Attachment. Title
Attach to target unit you control.
This card enters play with 1 resource token on it.
Action: Remove 1 rosurce token from this card to cancel just triggered action targeting attached unit.


ORC'S

2O Get'em Boyz
Orcs only. Ambush 0.
Action: Choose zone. Until the end of the phase draw 1 card for each damage dealt to that zone.

CHAOS:

U: 7CCC Chaos Dragon 5P 5HP
Creature. Dragon.
Battlefield Only.
Action: When this unit attacks discard top card form your deck. If the discarded card is an unit corrupt target unit in defending zone/

T: 1CCC Crippling Disease
Disease
Action: Choose trait. Until the end of the phase every unit with this trait loose 1 power and get -1 HP if they participate in combat.

S: 1CC Painful Mutation
Attachment. Mutation.
Attached to target unit in any battlefielf.
Attached unit gains 2 power.
Forced: At the beginning ou your turn deal X indirect damage to player controlling attached unit. X is the total power of that unit.

DELFS

U: 2De Outlaw Sorcerrer 1P 2HP
Sorcerrer
Dark Elfs Only. Ambush 1.
Action: When this unit ambush dicard a card from attacking player's hand.


U: 2DeDe Ghrond Mounted Messengers 1P 2HP
Cavalry.
Action: When a card is discared from opponent's hand move thuis unit to different of your zones.


NEUTRAL

U: 3 Warrior Bandit 0P 2HP
Ambush 1, Raider 1
This unit deals +3 damage in combat.
Forced: When this unit survies attack on opponent's zone turn it up as a development.

T: 1 Emperor's Might
Action: Heal all damage from target unit, then draw X cards. X is the number of damage healed.

'Get'em Boyz' has the potential to be very powerful for the greenskins. Thanks for the list Virgo!

Whuhu great, new cheap Dark Elf Cavalry!

Also the neutral cards look amazing