DWARFS
Legend: Thorek Ironbrow
Acton: When this unit attacks put into play from hand dwarf support with printed cost X or lower. X is the number of resources in your pool
U: 3D Minning Engineers 1P 3HP
Engineer
Dwarf Only. Ambush 2
Action: When this unit ambush heal up to 3 damage from your capital.
S: 1D Karak-Hirn Mine
Racial village.
Q: 0DDD Reclaim mitril mine(Unique)
Quest
Works just like every other order quest from this cycle.
Forced: When ou place here third damage token sacrifice this quest to put into play in any zone top four cards from your discard as developments.
EMPIRE
U: 3E Ostland Swordsmen 1P 3HP
Warrior
Raider 2
HELFS
U: 2HeHe Qhaysh Master 1P 2HP
Mage
Action: When this unit survives attack on enemy's zone place 1 resource token on a card wiht at least 1 resoure token.
T: 1HeHe Protective Gift
Spell
Action: Until the end of the phase each unit with mage trait you control deals +1 damage in combat and gains: Redirect first damage assigned to this unit to target unit in any corresponding zone.
S: 1HeHe White Lions Master
Attachment. Title
Attach to target unit you control.
This card enters play with 1 resource token on it.
Action: Remove 1 rosurce token from this card to cancel just triggered action targeting attached unit.
ORC'S
2O Get'em Boyz
Orcs only. Ambush 0.
Action: Choose zone. Until the end of the phase draw 1 card for each damage dealt to that zone.
CHAOS:
U: 7CCC Chaos Dragon 5P 5HP
Creature. Dragon.
Battlefield Only.
Action: When this unit attacks discard top card form your deck. If the discarded card is an unit corrupt target unit in defending zone/
T: 1CCC Crippling Disease
Disease
Action: Choose trait. Until the end of the phase every unit with this trait loose 1 power and get -1 HP if they participate in combat.
S: 1CC Painful Mutation
Attachment. Mutation.
Attached to target unit in any battlefielf.
Attached unit gains 2 power.
Forced: At the beginning ou your turn deal X indirect damage to player controlling attached unit. X is the total power of that unit.
DELFS
U: 2De Outlaw Sorcerrer 1P 2HP
Sorcerrer
Dark Elfs Only. Ambush 1.
Action: When this unit ambush dicard a card from attacking player's hand.
U: 2DeDe Ghrond Mounted Messengers 1P 2HP
Cavalry.
Action: When a card is discared from opponent's hand move thuis unit to different of your zones.
NEUTRAL
U: 3 Warrior Bandit 0P 2HP
Ambush 1, Raider 1
This unit deals +3 damage in combat.
Forced: When this unit survies attack on opponent's zone turn it up as a development.
T: 1 Emperor's Might
Action: Heal all damage from target unit, then draw X cards. X is the number of damage healed.