Hi!
So after today's game session, our group had some brainstorming about the specializations of OW. We decided to do some revamping on this section as we've found it somewhat… confusing. Like, y'know, stuff what often pop up on this forum: the rather confusing Operator (everyone has a different view on this guy), the odd Sergeant (Mister Fluff Choice) the somewhat lackluster Medic (he is either compulsory or you can miss him completely), the Priest and the Storm Trooper. And of course the missing specializations (rifleman, scout).
So after some discussion, we came up with the following Guardsman Specializations (yes, we love the class selection of the Battlefield series):
ASSAULT - The missing 'rifleman' specialization. The backbone guy of every Squad.
Characteristic Bonus: +3 Strength, +5 Toughness, -3 Intelligence
Starting Aptitudes: Ballistic Skill, Weapon Skill, Finesse, Strength, Offense, Toughness, Defense
Starting Skills: Athletics, Intimidate
Starting Talents: Iron Jaw, Takedown, Weapon Training (Low-Tech, Las, Solid Projectile, choose 3 excluding Exotic)
Specialist Equipment: Good craftsmanship flak armor, M36 lasgun or bullpup lasgun or autogun or combat shotgun, laspistol or autopistol or stub automatic or stub revolver, knife, 2 frag grenades or photon flash grenades.
Wounds: 10+D5
RECON - Another missing class, the scout. Trades versatility for combat capability, so not really a frontline character.
Characteristic Bonus: -3 Toughness, +5 Agility, +3 Perception
Starting Aptitudes: Ballistic Skill, Finesse, Agility, Intelligence, Perception, Fieldcraft, Social
Starting Skills: Awareness, Navigate (Surface), Stealth, Survival
Starting Talents: Heightened Senses (Sight or Hearing or Smell), Weapon Training (Low-Tech, Las or Solid Projectile, choose 1 excluding Exotic)
Specialist Equipment: Auspex/scanner, binoculars, red-dot laser sight or telescopic sight, silencer, lascarbine or long-las or sniper rifle or autogun or bow, knife, 2 stun grenades or blind grenades.
Wounds: 7+D5
MEDIC - Changed, but still the same. Now with increased durability and some extra equipment to boot.
Characteristic Bonus: -3 Ballistic Skill, -3 Weapon Skill, +5 Intelligence, +3 Willpower, +3 Fellowship
Starting Aptitudes: Toughness, Defense, Intelligence, Knowledge, Fieldcraft, Willpower, Fellowship
Starting Skills: Dodge, Medicae, Scholastic Lore (Chymistry), Trade (Chymist)
Starting Talents: Cold Hearted or Jaded, Weapon Training (Low-Tech, Las or Solid Projectile)
Specialist Equipment: Diagnostor, injector, medikit, field suture, 8 de-tox, 8 stimms.
Wounds: 8+D5
ENGINEER - The successor of the Operator, now with more "task focus".
Characteristic Bonus: +3 Intelligence, +5 Willpower, -3 Fellowship
Starting Aptitudes: Ballistic Skill, Strength, Offense, Toughness, Intelligence, Tech, Willpower
Starting Skills: Common Lore (Tech), Tech-Use, Trade (Armourer)
Starting Talents: Technical Knock or Weapon-Tech or Armor-Monger, Hardy or Resistance (Fear), Weapon Training (Low-Tech, Las or Solid Projectile, choose 2 excluding Exotic)
Specialist Equipment: Combi-tool, lascutter, M36 lasgun or combat shotgun or flamer or grenade launcher, 5 krak grenades or 2 demolition charges or 1 melta bomb.
Wounds: 8+D5
SUPPORT - The unholy bastard child of the Heavy Gunner and the Weapon Specialist. Nuff' said. Oh, just one more thing: this specialization can also serve as the "Sergeant" in case the Squad really-really needs one.
Characteristic Bonus: +3 Ballistic Skill or Weapon Skill, +5 Strength, -3 Agility
Starting Aptitudes: Ballistic Skill or Weapon Skill, Finesse, Strength, Fieldcraft, Willpower, Fellowship
Starting Skills: Common Lore (War), Inquiry or Scrutiny
Starting Talents: Rapid Reload or Street Fighting, Nerves of Steel or Storm of Iron, Weapon Training (Low-Tech, Las, Solid Projectile, Heavy, choose 2 excluding Exotic)
Specialist Equipment: One of the following:
- M36 lasgun or bullpup lasgun or autogun, auxiliary grenade launcher
- Storm bolter or regimental favored special weapon
- Heavy stubber or regimental favored heavy weapon
- Sword or great weapon or chainsword, laspistol or autopistol or stub automatic or stub revolver or shield
Wounds: 9+D5
Next up: Support Specailists, so stay tuned!
All C&C is welcomed! No playtesting yet, but we are working on it.