So I played a friend last night at 100 pts who ran 5 Academy TIE's and Vader with Push the Limit and Engine Upgrade. I have to say, this makes Vader one hell of a pilot to be reconned with. It basically gives him 3 actions per turn, he may only have 2 attack, but this combo allows him to put those attacks on target and pretty much avoid being fired on.
In the first game, my four Red Squadron pilots (2 with engine upgrades), made short work of the 5 ties for the loss of 1 X-Wing, but pinning Vader for the kill took forever whilst he chipped at my shields. He was basically able to stay clear of 2 of 3 fire arcs at any given time.
In the second game Vader was more agressive and was able to be used to finish wounded X-Wings with relative impunity as the TIE's blocked X-Wing moves.
I am looking at pairing Vader with a squad like this for my regular Imp Squad. It's small by Imp standards, but very manueverable and hard to hit.
Total Squad Points: 100
Pilot: "Dark Curse"
Tie Fighter (16)
Upgrades:
- Stealth (3)
Pilot: Darth Vader
Tie Advanced x1 (29)
Upgrades:
- Push The limit (3)
- Engine Upgrade (4)
Pilot: Black Squadron Pilot 1
Tie Fighter (14)
Upgrades:
- No Upgrades Selected
Pilot: Turr Phennir
Tie Interceptor (25)
Upgrades:
- Push The limit (3)
- Stealth (3)