I made a new Random Issue Gear generator.
I realize that it is not always fair and balanced and that sometimes a piece of gear with a low number happens to be better than a piece of gear with a high number, but in broad strokes I think it is workable. Let me know what you think and please share your own if you have made any.
<00 A bag of 3d10 Hammers
00 A box of 3d100 nails
01 A case of 100 Calixan Infantryman’s PCTDs
02 A case containing 12 Mantraps
03 A case containing 48 Extra Grips
04 A small box containing a Micro-Bead
05 A case containing 1d100 Golden Skull medals
06 A Data-Slate containing propaganda footage from the Third War for Armageddon
07 A case containing 12 doses of De-Tox
08 A case of 12 spare components for a Sentinel Walker
09 A case containing 24 buckets of green paint
10 A case containing 250 Daily Prayer parchments (see Dark Heresy: The Inquisitor’s Handbook page 183)
11 A 200 litre drum filled with water
12 A case containing a Laud Hailer
13 A garment bag containing a Commissar Dress Uniform
14 A case containing 96 Grooming Kits
15 A case containing 24 Uniforms of the Kommitzar Penal Legion
16 A case containing 12 Hunting Lances
17 A case containing 6 Silencers
18 A case containing 24 Spears
19 A case containing a Tripod
20 A case containing a Crossbow with a Red-Dot Lasersight
21 A case containing 12 Bayonets (Melee Attachments)
22 A pack of Playing Cards with erotic illustrations
23 A Melta Canister (pistol)
24 A case containing a Mono Sword
25 A case containing a Ripper Gun
26 A case containing 24 Entrenching Tools
27 A small box containing a Best Quality Stub Revolver
28 A case containing 24 Arrows
29 A case containing 12 Lamp Packs
30 A case containing 6 Gas Masks
31 A case containing 6 Stummers
32 A case containing 24 Charge Cells
33 A case containing 12 Magnoculars
34 A case containing 500 bricks of Civilian Relief Rations (see Dark Heresy: The Inquisitor’s Handbook page 183)
35 A case containing 50 sheets of Flakboard (see Dark Heresy: The Inquisitor’s Handbook page 172)
36 A case containing 12 Truncheons
37 A case of 50 Ration Packs
38 A case containing a Bow and 12 Explosive Arrows
39 A case containing 6 Anti-Plant Grenades
40 A case of 24 Flak Helmets
41 1d5 Riding Horses
42 A case containing 24 Frag Grenades
43 A case containing 48 doses of Counterseptics (see Dark Heresy: The Inquisitor’s Handbook page 184)
44 A case containing Field Suture and 12 Injectors
45 A case containing 48 Mantraps
46 A case containing 100 copies of the Uplifting Primer
47 A case of 20 clips of Autogun Bullets
48 A small box containing a Best Quality bottle of Amasec
49 A case containing 12 Micro-Beads
50 A case containing an Anti-Tank Shell
51 A case containing 12 M36 Lasguns
52 A case containing 12 doses of De-Tox
53 A case containing a Flamer
54 A case containing 24 M36 Lasgun Charge Packs
55 A case containing 36 doses of Rainbow (see Dark Heresy: The Inquisitor’s Handbook page 184)
56 A case containing a Combi-Tool
57 A case containing 6 Ripper Guns
58 A case containing 100 servings of Recaf
59 A case containing 12 Blind Grenades
60 A case containing 6 Carapace Chestplates
61 A case containing a Good Quality Bolt Pistol
62 A case containing 6 Overcharge Packs for M36 Lasguns
63 A case containing 6 Chainswords
64 A case containing 12 doses of Frenzon
65 A case containing 6 Storm Trooper Carapace armours
66 A pack of Best Quality Lho-Sticks
67 A case containing 12 Medi-Kits
68 A case containing 24 Krak Grenades
69 A case of 24 Flak Coats
70 A case containing 12 Combat Shotguns
71 A small box containing a Photo Sight
72 A case containing 24 Hallucinogenic Grenades
73 A case containing 24 doses of Stimm
74 A case containing a Bionic Arm
75 A case containing 6 Triplex Pattern Lasguns
76 A case containing 6 Survival Suits
77 A case containing a Sniper Rifle
78 A case containing 48 Frag Grenades
79 A case of 12 Carapace Helmets
80 A case containing a Hand Flamer
81 A case containing 24 doses of Frenzon
82 A Plasma Flask (heavy)
83 A case containing 3 Photo-Visors
84 A case containing an M34 Autocannon
85 A case containing a Silencer, a Telescopic Sight, and a Charmeoline Cloak
86 A case containing a Long Las
87 A case containing a Plasma Gun
89 A case containing 6 Artillery shells
90 A case containing 48 doses of Stimm
91 A case containing 24 doses of Halo (see Dark Heresy: The Inquisitor’s Handbook page 184)
92 A case of 4 rolls of Accordion Wire
93 A case containing a Plasma Pistol
94 A case containing 1 Melta Bomb
95 A case containing 24 Demolition Charges
96 A case containing a Heavy Stubber
97 A case containing 6 clips of Sniper Rifle Man-Stopper Bullets
98 A case containing a Static Generator with a timer
99 A small box containing a Deadspace Earpiece
100 A case containing 500 copies of the Munitorium Manual
101 A case containing an Earthshaker Cannon
102 A case containing 48 M36 Lasgun Charge Packs
103 A case containing a Vox-Caster and a pair Best Quality Magnoculars
104 A Melta Canister (basic)
105 A small box containing a Red-Dot Laser Sight
106 A case containing 24 Smoke Grenades
107 A case containing 6 Respirators
108 A case containing 24 Overcharge Packs for M36 Lasguns
109 A Plasma Flask (basic)
110 A case containing an M36 Lasgun with an Auxillary Grenade Launcher
111 A Melta Canister (heavy)
112 A case containing 12 clips of Autogun Expander Rounds
113 A small box containing a Preysense Sight
114 A case containing an Inferno Cannon
115 A Sentinel Scout Walker
116 A case containing a Missile Launcher
117 A case containing 6 Photon Flash Grenades
118 A case containing a Heavy Flamer
119 A case containing a Power Sword
120 A clearance code for a High Altitude Bombing Run (see Deathwatch: Rites of Battle page 215)
120< Player’s choice of something on this list