Cutting the story short…
After playing in a local gaming store and watching people use their unamed pilots to protect the named ones and then playing with my girlfriend and watch her protect every unamed pilot as she fights for the empire I came up with the idea for a tournament like game that could be played with multiple players on a big table. The games name would be taken from Star Wars battlefront. The name?
Galactic Conquest.
Dividing players in two factions, (rebels/imperials), players would be tasked with missions (created by a Dungeon Master).
The DM would first find a map of the galaxy and choose a system. The players in the game vote for the system. (systems are important because they provide the background for the table as nebulas, asteroid fields, and planets.) Then try to gather information about the planets and asing CAPITAL SHIPS to the imperials. Every Strar Destroyer would have 72 ships (6) tie squadrons. Then the rebels would have a base or a capital ship.
The main point is to capture or liberate planets. Other missions would include to steal suplies from an imperial convoy, steal ships, destroy patrols, protect valuable targets or destroy them.
Example: Rebellion players join up and decide to gather information on an imperial controled territory. Succes of this mission Would give them proton torpedoes cards or r2 units to use the x wings they have to attack a base without having to move their capital ships and attracting atention.
After the imperial players accept the mission as fair, the rebels choose a player and throw certain amount of dice. If the amount of dice they roll win over the imperials then the mission starts and the rebels get a player to spy and get the location of a shipment. After the initial dice throw, factions roll dice again to see if mission was succesfull. DM decides dificulty to the dice roll. If succesfull, a rescue mission takes place, if not then the imperials have a prissioner and that pilot will be a prissioner that would need rescue/be interogated for imperial bonuses and reinforcement of the intended target or simply be killed making the player and his experience be reseted. (more on experience later)
Rescue mission would work like the example on the core set. Spy has a shuttle with information or cargo, imperials destroy or captre and rebels protect the shuttle until one designated edge is reached.
Wining the campaing would take a month. The faction controlling the system at the end of the month wins. Remember, once you are dead, you lose a ship and ships cant be replaced that easy for the rebellion. This involves more missions about stealing more ships.
Players: Next topic