I'm to the opposite side of the spectrum on the Moritat. People read the Bloody Edge (Trait) entry wrong
" The Moritat disdain many modern weapons as crude and spiritually unfulfilling, preferring instead the sacred edge of the blade. As a result, they must pass a Hard (-20) Willpower test to use any weapon lacking an "edge" in combat (Thrown Blades, Knives and arrows are fine) UNLESS they obviously have no chance of harming their enemy otherwise."
Moritats are zealous in nature for there devotion, but they are not insane. My character build had a Stub Revolver with Man Stopper Bullets just incase, but I rarely ever had to use it. Also as Cymbel has posted before
" http://fantasyflightgames.com/edge_foros_discusion.asp?efid=70&efcid=46&efidt=678245 "
The ruling is a Moritat can use a powersword/chain sword. The debate is over if they get tearing with a Power Blade (Which is GM discretion).
The Moritat can be a great build due to the background nature and focus. My character was the noble born background, and acted the pompus arrogant type in public. But that was not the real him. That was the Fasade (Oh you taught me well Bruce Wayne). Might I recommend to players to play a character not just on potential damage output, but what excites you. If your worried about just throwing dice, then as mentioned above, you can still be a Minmaxer with a Moritat
Rank:4 Secluse: Melee Weapon Training (Chain)
Rank:5 Assassin: Melee Weapon Training (Power), Thrown Weapon Training (Chain)
Rank:6 Moritat Reaper: Melee Bad***
To have tearing before Rank 4 (2000Xp) Is great to have, cause your not touching the Power or Chain sword for a long while (Unless your GM gives out XP like nothing). This will then give you the ability to do more damage as a melee build with your awesome dodge capabilities. Granted you may not have as many wounds as a Guardsman, your AG makes up for this.