A few questions regarding mechadendrites I was hoping the community could help me with.
1)The Manipulator Mechadendrite says that it gives +20 to all strength based tests. If a character were to have to manipulator mechdendrites and were to use both to lift, or move something, would he get a +20 bonus from both for a total of +40 to the test?
2)The Manipulator Mechadendrite entry says that it may can be used to attack as the reaction for the round. What sort of attacks does this include? All actions with the attack subtype?
3) When can this reaction be performed, as the rules say reactions can't be used during your turn? Incidentally how does Furious Assault work in this regard?
4) It says the manipulator mechadendrite deals 1d10+2I damage, as this is a melee attack I assume you add your SB to this attack?
5) Would attaching the pneumo-shock enhancement (mono upgrade) to the manipulator mechadendrite be too far fetched (assuming it had an on off function)?
6) Would it be reasonable to assume you could charge and use the knock down action (opposed Strength test, +20 for manipulator, +10 for moving), to knock an opponent prone, and then use your reaction to attack them with the mechadendrite? It would be a pretty sylish combo.
Thanks,