I like the discussion so far… and think that the various strategies that are played out in various places will help FFG craft a solid OP system… personally, I think every system will have flaws, so we need to realize that and move on- certain people (read: a few) will use the OP rules (whatever they may be) to cater to some form of shady play (i.e. stalling to get a "force point" or something). Each system proposed so far has had a lot of thought to go into it… I say run with what each of you have and report back with your findings…
Regionals Scheduled, but no Official OP Rules?
jeeps said:
I like the discussion so far… and think that the various strategies that are played out in various places will help FFG craft a solid OP system… personally, I think every system will have flaws, so we need to realize that and move on- certain people (read: a few) will use the OP rules (whatever they may be) to cater to some form of shady play (i.e. stalling to get a "force point" or something). Each system proposed so far has had a lot of thought to go into it… I say run with what each of you have and report back with your findings…
Yeah, I concur. I think this weekend I will spend some time crunching out the results in different ways, and possibly also again on Tuesday.
AshesFall said:
Niranth said:
AshesFall said:
Edit: Also, I dont think there should be an extra point for one side in a draw, or for winning both matches. Why not simply keep it at one point per match win?
This is for paring in Swiss Tournaments. A draw should not carry the same weight as a loss.
Hm. I'm feeling a bit stupid, because I dont quite get it
.
I mean, if you get one point per win, there are three possible outcomes. 1-1, 2-0, 0-2. In either case a draw (when you and your opponent win one each) isnt valued the same as a loss (when you loose both, getting 0 points).
Please explain if possible? Not trolling here, I just dont understand.
An easy fix to concerns about the reward for going after Heart of the Empire and the DS dial is to give the light side player a score of 12 if he wins the match, 4*dark side objectives captured for a draw or loss. It does make failing Trench Run or faling to destroying the Heart of the Empire less rewarding, but it should be a gamble to go after either. Win big or lose big.
As to keeping LS and DS scores similar, why? Each player has a chance to play both sides and the match should be determined by the outcome in both games.
I am also in favor of keeping the choice of deck to play first random rather than based on performance.
edit: Clarifacation and more.