CotW Monster Special Attack…Pass?

By Dr. Nocturne, in Mansions of Madness

Greetings and happy Lovecraft Valentines day! Seems fitting.

My buddies and I played a great game of A Matter of Trust last night and we noticed that all of the new CotW monsters' special attacks have no pass option on the bottom. Are we to play it simply as nothing happens if you are succesful on your dice roll? Themeatically that seems a bit odd.

Anyone have any thoughts on the matter?

I don't have the expansion yet, but there are other cards in the game, namely Mythos and Trauma cards, that are similar: They don't have a pass effect. The keeper plays them on an investigator, and if they fail, they suffer the consequences. So I would think that nothing happens if you pass. You're lucky enough to not suffer the fail penalty.

I believe one of the goat spawns had a pass/fail, as her pass for hitting the investigator was a heal bonus. I don't think all of them have auto-fail on their bottoms but will know for sure Saturday.

Tromdial said:

I believe one of the goat spawns had a pass/fail, as her pass for hitting the investigator was a heal bonus. I don't think all of them have auto-fail on their bottoms but will know for sure Saturday.

I didn't look at all of them but yeah, it does seem more likely all new monsters only have "Fail" conditions for the investigator's roll and flavor text.

None of the Call of the Wild monsters have a PASS condition. The Dark Young and one of the Dunwich Horror's markers just autohit you, no test required.

Thanks so much guys for your replies. I just thought it was a bit strange that there was no pass flavor text or anything. I, as I'm sure you guys do too, really love when all options are explored with thematic flavor. Just makes for a better story and overall gaming experience.

Cheers to you all and happy investigating and keeping!