It seems like no-one is building decks any more, or at least not posting them. I suppose since I play the game daily I have more reason to experiment with the cards, and thankfully have a small select group of regular opponents who abhor the meta-game, and enjoy building decks less commonly regarded as 'the in crowd', and finding certain ones that give even the most powerful of decks a run for their money (entry to the club is burning a Marcus Jamburg card - haha - though I'll settle for a Y'Golonac or Nodens). I'm also not interested in the tournament scene I've found, or the ideologies of its people, so really have nothing to 'keep secret', and so am quite happy posting my ideas.
This is the current deck that I'm enjoying greatly for it's unconventional approach (though touching on some popular strategies) and having a fair degree of success with. It may well be the most synergy that I've packed into a single deck, with lots of cards working independently but also with other cards in the deck. It took a while to get the mix right, and it's still in the production stages, but here it is none-the-less.
CRIMINAL GENIUS
3 x Alternative Historian
3 x Professor of Folklore
3 x Brazen Hoodlum
3 x *Lady Lu Chu
3 x *Lucas Tetlow
3 x Seeker of the Profane
3 x Anthropology Advisor
3 x Lookout
2 x Chess Prodigy
3 x *Aliki Zoni Uperetria
3 x *Mr. David Pan
3 x Binding
3 x Strung Up!
3 x Naval Tactics
3 x Parallel Universe
3 x Atwood Science Hall
3 x Gun Runner's Club
I guess I'll just give you a run down of the cards and what they work with, as at face value it doesn't seem like much of a deck I suppose.
Alternative Historian - One of the Terror protectors foremost, but handy to stop opponents refreshing as well. It works quite nicely with Gun Runner's Club as by reducing your hand below the opponents by discarding, it opens up the opportunity to draw another if it wasn't already possible.
Professor of Folklore - For protection of course for some of the more pivotal cards and also for successfully defending a story where you might otherwise die beforehand. A fairly standard staple. Cost 2 Skill 3.
Brazen Hoodlum - A great card for this deck. Not only does it render Master of the Myths relatively impotent, but also effects popular cards like Carl Stanford, Dreamlands Fanatic etc. and very useful with David Pan and Parallel Universe. The beauty is revealed when combined with Binding. Cost 2 Skill 3.
Lady Lu-Chu - What a gal ! A one stop massacre shop, and the fast is very important when faced with other Characters of equal Skill. Cost 2 Skill 3.
Lucas Tetlow - Not much to say. A card I'd be happier without as it doesn't really suit the style of the deck, but what Miskatonic deck will be without him these days. Very handy in some situations.
Seeker of the Profane - Annoying !! Through various combinations and initial Skill, Lucas Tetlow is the ONLY Character who can't reach the 3 Skill barrier. Great against those high Terror but low Skill opponents and one of the big cards in this deck.
Anthropology Advisor - Mainly included for the extra Investigation icons for combining with Atwood Science Hall, but as all the Miskatonic Characters are Investigators (except Lucas Tetlow - again) also nice for cost reductions.
Lookout - Just a nice non-unique Character with a good anti-Nodens ability (as the opponent Responds to played Characters before the player of said Character).
Chess Prodigy - Some more Terror protection basically, but also one of the rare AND useful non-unique Miskatonic 3 Costs. Fast again is handy.
Aliki Zoni Uperetria - Loving this Character. A lot of the times it forces the opponent to play any tricks before you commit, thus giving you a broader picture of what's going on. When combined with Seeker of the Profane, it can cause some real nightmares for the opponent.
Mr. David Pan - As a part of the deck revolves around Skill and it's manipulation, this card is a given. Although useful and a popular strategy for Syndicate, I've tried to make this deck perform quite happily without it.
Binding - Just a great card really. Not much more to be said.
Strung Up! - Combines with a few other cards to be potentially turn breaking. Lowering Skill to 2 for when Seeker of the Profane is about. Lowering Skill to 2 (or 3) for the use of Naval Tactics. Lowering Skill at stories where David Pan or Parallel Universe are in play.
Naval Tactics - A nasty nasty card, especially when combined with Strung Up! With Atwood Science Hall in play, a lot of Characters reach the Skill 4 or 5 bracket, thus enabling the use of this card against 3 Skill Characters quite effectively (or Skill 4 with Strung Up!).
Parallel Universe - Neat trick !!
Atwood Science Hall - Does what it does. Increases a lot of Characters Skill for the various applications listed above.
Gun Runner's Club - The bane of such low cost decks is running out of cards to play ! As a lot of the Miskatonic card draw abilities come with the Loyal tag or low Skill, then this seemed the most logical solution. Also gives the opponent a few more Supports to have to choose from if destroying.
Problems with the deck would be targeted insanity. So far simple Terror struggles haven't really been of concern if I'm careful and save the right cards for the right occasion. It's not easy mixing Miskatonic I've found. I don't really use them much, but making this deck really put to the front how mono they are, with a majority of their effects being solely for use with Miskatonic Characters. BUT. I'm happy with the way it is turning out. Not groundbreaking, not super powerful, but definately not wholly meta either, and for me, that's where skillful and intelligent deckbuilding lies.
I also have another version with no Supports, for those scared of the Displaced Chthonian, swapping such things as Gun Runner's Club with Obsessive Insomniac, but since Shub is virtually a no go zone in my group, this is the version I play the most.
Changes that may be made are things like a couple of Dutch Courage's making an appearance, and another is making the opponents Domain hassles even more excruciating with an Itinerant Scholar / Safe House combo. Whitton Greene would be nice but the Unique quota is basically full of Characters more important to the overall deck strategy. We will see. Any PRODUCTIVE and NON-JUDGEMENTAL comments will be appreciated !!