Anti-Air Modules...what do you think if...

By Fifagi, in StarCraft

I have tought of a variant where the Anti-air module works differently.

A-Detector: Unchanged

B-Anti-Air defense: Flying splash damage at the end of the round (not only +1 vs air units...because in videogames the anti-air defense is very strongh and work witouth unit ;) )

C-Limited space defense

whay do you think ?

Thanks

Very interesting. But I think it becomes very powerful since it is instant triggered! What's gonna happen is the other player's will keep his flyers back. But I like the idea.

No instant effect: its resolve when have to resolve the splash dmg...

For me, it can be an interesting rules, because you want you can attack whit a fly unit for use his atk power, but if the anti-air module is present you know that one your fly units will destory...as in videogame ;)