Hi everybody! I've been looking through the forums about 21 pages back to see if there were an answer to this question I have, but I didn't find one that directly addresses it. I see there's 91 pages of threads to look through…forgive me but I'm not going to look through all 91 of them.
Anyway, I want to create standard power weapons that aren't in the books (power axes, spears, halberds, etc). Seems pretty straightforward, take a weapon and slap the Power Field special rule on it and done, ya? Except the Power Field special rule mentions extra damage and armour pen values, but doesn't specify how much to add. It says instead that these values have already been included in the stats for the available power weapons. Well that's great, but how do I know how much extra damage and armour pen to add to make my power weapon?
So I looked at the differences in stats between power weapons and their primitive cousins, and compared the differences in damage and pen. I also read the errata entry on Mono weapons and deactivated power weapons. Here are some stats for comparison:
Sword: 1D10 R, Pen 0
Short Sword: 1D10-1 R, Pen 0
Bastard Sword: 1D10+1 R, Pen 1
Great Sword: 2D10 R, Pen 2
Power Blade: 1D10+3 R, Pen 6
Serpentine: 1D10+2 R, Pen 6
Power Sword: 1D10+5 R, Pen 6
Power Longsword: 1D10+6 R, Pen 6
Okay, so from the evidence presented so far it's safe to say that the extra damage provided by Power Field varies, but the armour pen is pretty consistently raised to a flat 6. The differences in base damage could come from the blades themselves--as in, they keep some extra damage even when the power field is off. After all, it's illustrated all throughout the books already that not all primitive blades are created equal. Fine, that makes sense, so maybe there's a flat damage bonus of somewhere from +1 to +5, dependent on the individual weapon. Seems straightforward enough.
But then we get some strange fellows, like:
Axe: 1D10+1 R, Pen 0
Great Axe: 2D10 R, Pen 2
Omnissian Axe: 2D10+5 E, Pen 6
Hammer: 1D10+1 I, Pen 0
Great Hammer: 2D10 I, Pen 2
Thunder Hammer: 2D10+4 E, Pen 10
Nemesis Force Sword: 1D10+2 E, Pen 2
Nemesis Force Halberd: 1D10+3 E, Pen 2
Nemesis Daemonhammer: 2D10+5 E, Pen 8
Nemesis Falchions: 1D10+1 E, Pen 2
Nemesis Warding Stave: 1D10+1 I, Pen 0
Now I get that these are exceptional weapons with different properties from standard power weapons, for whom the Power Field rule may be an abstraction of some other property of the weapon. Still…
So my question(s) is(are), does this issue get addressed in one of the other 40k RP games? What solutions have you come up with in your games? Thanks for your time!