I have a problem with my heros and large monsters. I have these answers from Justin Kemppainen; Creative Content Developer
"As such, a monster would not suffer any damage from "expanding" into lava spaces, and it is not subject to attacks from the Knight's Guard ability if "expanding" to become adjacent."
Its absolutely clear but…my heroes ask me that if so, why are they going to buy skills like Guard or Caltrops (and the wildlander basic Nimble) if there is too easy to ignore them…and the are right
I only have to stop my large monsters movement 2 spaces away of the heros, then expand my monsters and attack them…and according to the answer if I do that they cant use that skills so…
I thought that skills like Nimble was very powerfull cause the wildlander can use it to avoid attacks, but with that new rule, he cant avoid only 1 space miniatures…cause against all of large monster he cant do nothing with that skill…
And also, in our adventures its more frequent to choose large monster with the "free groups" so…with that answer skills like Nimble, Guard or Caltrops lose A LOT of power…and can be use only rarely…
Also, they say that large monster have a lot of power cause:
1) With expanding they dont suffer damage from lava spaces
2) When they interrumpt their movement (to attack or to do another move action) they gain movement points (cause you can expand and choose other point to move)
3) If the heros could use that abilitys (Caltrops, Guard or Nimble, that would be rarely), they interrumpt the monster turn so the monster have to expand…and that would give MORE movement points to the monster…
What can i tell to them? any help or i can destroy caltrops guard and nimble cards xDD