cyber exodus spoiler

By Suka044, in Android: Netrunner The Card Game

Runner Cards

Nerve Agent (3) 1MU
Anarch (2 Inf), Program: Virus
Whenever you make a successful run on HQ, place 1 virus counter on Nerve Agent.
Each virus counter after the first on Nerve Agent allows you to access 1 additional card from HQ whenever you access cards from HQ.

Joshua B. (1) Unique
Anarch (3 Inf), Resource: Connection
When your turn begins, you may gain [Click]. If you do, take 1 tag when this turn ends.

Chaos Theory (Deck size: 40, Influence: 15)
Shaper, Identity: G-mod
+1 MU

Dinosaurus (5) Unique
Shaper (2 Inf), Hardware: Console
Dinosaurus can host a single non-AI icebreaker. The memory cost of the hosted icebreaker does not count against your memory limit.
Hosted icebreaker has +2 strength.
Limit 1 console per player.

Personal Workshop (1)
Shaper (4 Inf), Resource: Location
[Click]: Host a program or a piece of hardware from your grip on Personal Workshop and place power counters on it equal to its install cost.
1 [Credit]: Remove 1 power counter from a hosted card.
When your turn begins, remove 1 power counter from a hosted card.
When there are no power counters left on a hosted card, install it, ignoring all costs.

Test Run (3)
Shaper (3 Inf), Event
Search your stack or heap for a program. Install that program, ignoring all costs. Shuffle your stack if you searched it. When this turne nds, add the program to the top of your stack if it is still installed.

Emergency Shutdown (0)
Criminal (2 Inf), Event: Sabortage
Play only if you made a successful run on HQ this turn.
Derez a piece of Ice.

Muresh Bodysuit (1)
Criminal (1 Inf), Hardware: Gear
Prevent the first meat damage each turn.

Snitch (3) 1 MU
Criminal (2 Inf), Program
Once per run, you may expose an unrezzed piece of ice when you approach it. You may then jack out.

Public Sympathy (2)
Neutral, Resource
Your maximum hand size is increased by 2.

Corporation Cards

Edge of World (0) Trash: 0
Jinteki (2 Inf), Asset: Ambush
If Edge of World is installed and you pay 3 [Credits] when the Runner accesses it, do 1 brain damage for each piece of ice protecting this server.

Sunset (0)
Jinteki (1 Inf), Operation
Choose a server. Arrange the ice protecting that server in any order.

Project Vitruvius (3) Points: 2
Haas-Bioroid, Agenda: Research
When you score Project Vitruvius, place 1 agenda counter on it for each advancement token on it over 3.
Hosted agenda counter: Add 1 card from Archives to HQ.

Viper (3) Strength: 4
Haas-Bioroid (1 Inf), Ice: Code Gate - Tracer
Subroutine: Trace^3 - If successful, the Runner loses [Click], if able.
Subroutine: Trace^3 - If successful, end the run.

Marked Accounts (0) Trash: 5
NBN (1 Inf), Asset: Transaction
When your turn begins, take 1 [Credit] from Marked Accounts, if able.
Click: Place 3 [Credits] from the bank on Marked Accounts.

Pop-up Window (0) Strength: 0
NBN (1 Inf), Ice: Code Gate - Advertisement
When the Runner encounters Pop-up Window, you gain 1 [Credit].
Subroutine: End the run unless the Runner pays 1 [Credit].

Commercialization (0)
Weyland (1 Inf), Operation: Transaction
Choose a piece of ice. Gain 1 [Credit] for each advancement token on that ice.

Woodcutter (4) Strength: 2
Weyland (3 Inf), Ice: Sentry - AP
Woodcutter can be advanced only while rezzed and gains "Subroutine: Do 1 net damage." for each advancement token on it.

Chimera (2)
Neutral, Ice: Mythic
When you rez Chimera, choose sentry, code gate, or barrier. Chimera gains that subtype until derezzed.
When a turn ends, derez Chimera.
Subroutine: End the run.

Private Contracts (3) Trash: 5
Neutral, Asset: Transaction
Place 14 [Credits] from the bank on Private Contracts when it is rezzed. When there are no credits left on Private Contracts, trash it.
Click: Take 2 [Credits] from Private Contracts.

http://boardgamegeek.com/thread/927819/cyber-exodus-complete-spoiler

I don't even need to read past the first card. I love you right now FFG.

might want to get down to emergency shutdown and edge of world

I did. I peed a little.

Are the programs (or hardware) hosted on Personal Workshop available to be used while they still have power counters on them? If not what is the difference between hosted cards in Djinn and Personal Workshop?

i would assume since it says after the last counter is taken off intall it that you cant use it until then.

Yeah, but now there seems to be two kinds of hosted cards.

But if you look at the rules (pg22) it sounds like all hosted cards are also installed cards:

"Hosting
Some cards can only be installed on other cards; others allow cards to be installed on them. A card that has other cards installed on it is called the “host card,” while the card installed on it is called the “hosted card.” Hosted cards can leave play without affecting their host."
I agree with your assumption, but I'm afraid this might cause some confusion.

hmmmm yeah thats true.

OMG Commercialization.

Pop-up Window… really?! a 0 STR code gate that just makes the runner pay 1 [credit] to prevent a run end… stay out of my deck please.

Looks like we found the dump stat for this pack.

Re: Pop-Up Window - that's selective comprehension. It also gives you (the Corp) a credit every time the runner comes through. And it costs nothing to rez. Add in shenanigans with Sensei and Chum and we have such a cheap, fun little card. Can't wait for it, personally.

Astroscript Test Pilot said:

Re: Pop-Up Window - that's selective comprehension. It also gives you (the Corp) a credit every time the runner comes through. And it costs nothing to rez. Add in shenanigans with Sensei and Chum and we have such a cheap, fun little card. Can't wait for it, personally.

Ditto for me, I'll likely run three.

Looking at the card images… So Kate is a public figure and art celebrity? Interesting. She must've recently attacked HB in that photo,

What's the point of Marked Account? I mean, in comparison with Pad Campaign. The former costs nothing to rez and is slightly harder to trash, but you gotta work for it (pay clicks) to give you money. The latter isn't hard to rez to begin with.

@Messenger re: Marked Account….First of all, I think it's a bit of an oversight on FFG's part. It's a reprint from O:NR of a card called Spinn Public Relations, and I suspect that they were more anxious to reprint Spinn, albeit slightly changed, than they were about balancing it against other cards in the pool, PAD Campaign being a good example. On the surface, it's a reasonable deal because it approaches 1 click = 3 credits over time. It just compares poorly against PAD. But who knows, maybe the 5 trash cost, 0 rez cost and ongoing click input will mean the runner doesn't trash it where they would have trashed PAD.

Messenger said:

Looking at the card images… So Kate is a public figure and art celebrity? Interesting. She must've recently attacked HB in that photo,

By art I believe she means her hacking and programming skills. Not actual art per se.

Toqtamish said:

Messenger said:

Looking at the card images… So Kate is a public figure and art celebrity? Interesting. She must've recently attacked HB in that photo,

By art I believe she means her hacking and programming skills. Not actual art per se.

Also, her fiction (in the rulebook at least; I've yet to get the novels) does mention that she conceals her identity. It's far more likely she hasn't been tagged yet while having a celebrity artist profile.

But her bio is clear on the point that her real art is her hacking skills. She certainly hides her official identity, but on the other hand, we don't have the context for the art (as in who is she talking to exactly). It might be a pirate broadcast.

Running may be what she consider her true calling, but that doesn't mean she doesn't do other kinds of art that she's more well known for. It's also not likely to be a pirate broadcast because the art looks like an open press conference (count 1 camera and around 5 different microphones around her) rather than a rogue broadcast specifically addressing a particular community (runners).

In fact, it would be a case like Whizzard's. He's a celebrity as well, but he also hacks. Professional gaming is what he does on the surface but gaming the system is what he really likes to do- and does.

Or, put it this way: publicly, she makes some sort of futuristic, electronic art that's perfectly legal and is beloved by the people. On the flipside, the same programming and engineering skills she has also allows her to run the net, something which the public- and more importantly the corps- don't know about, and for good reason on her part.

The truth is we are all right. Based on what information we have available in can be interpreted in many ways.

Okay, okay. I'm not going to argue further. ;-)

Messenger said:

Okay, okay. I'm not going to argue further. ;-)

*Hands him the "…Said Nobody Ever" award for internet politeness *

middleclassjoe said:

Are the programs (or hardware) hosted on Personal Workshop available to be used while they still have power counters on them? If not what is the difference between hosted cards in Djinn and Personal Workshop?

Good question. In the rules, hosting is fairly clearly associated with installing, so for cards like Djinn, it should be clear that the program is available to use. I would note, however, that for Personal Workshop, the wording is "Host a program or piece of hardware from your grip " (emphasis mine), which would appear to indicate that the card in question is still effectively in your grip and not installed. Note that the wording on Djinn does not mention the grip, only installing programs.

I do like this card, although it really orients Shaper even more toward the long game. While programs are sitting on it having their install cost go down, the Runner has to be extra-careful not to pick up tags that would allow the Corp to trash them, so while it's a very efficient card (particularly if multiple Workshops are going at once), it calls for very defensive play.

Messenger said:

What's the point of Marked Account? I mean, in comparison with Pad Campaign. The former costs nothing to rez and is slightly harder to trash, but you gotta work for it (pay clicks) to give you money. The latter isn't hard to rez to begin with.

The main point of Marked Accounts is that is pays off more quickly if you are long time but short cash. With Pad Campaign, you don't break a profit until the start of the third turn after you rezzed it - with Marked Accounts, you break a profit the second turn after you rez it and click it up. As you noted, though, you do have to invest time into it to keep it running, although 3 credits for 1 click is very efficient. The trash cost is just a bit steeper, which is also nice - it means it's even better than Pad Campaign for running it without ice.

Whether or not you decide to take it over Pad Campaign depends on the deck you're running. If you're running a long game, then Pad Campaign is much better; if you have a more aggressive strategy that will quickly win or lose, and are likely to be seriously strapped for cash, then Marked Accounts may be better.