Fixing the Y-Wing

By ForceM, in X-Wing

Options I had been toying with as house rules were allowing the Y-Wing to choose a Heavy Laser Cannon to replace the Ion Cannon. That is you can have one or the other and/or allowing a crew member so you could fire the Ion cannon and primary weapon in the same turn.

Both options are within the canon of the Y-Wing descriptions for load out.

The heavy laser cannon would still be 7 points and follow the firepower and range requirements of the current cannon, but be turret mounted.

The cannon would also only be an option on named characters and Grey Squadron, to stop 4 Heavy Cannon ships being on the board.

You could make a nice balance with Y-wing squads then.

(I personally don't think the Y-wing is broken, but it certainly might get more flight time with a few more options)

Englishpete said:

Options I had been toying with as house rules were allowing the Y-Wing to choose a Heavy Laser Cannon to replace the Ion Cannon. That is you can have one or the other and/or allowing a crew member so you could fire the Ion cannon and primary weapon in the same turn.

Both options are within the canon of the Y-Wing descriptions for load out.

The heavy laser cannon would still be 7 points and follow the firepower and range requirements of the current cannon, but be turret mounted.

The cannon would also only be an option on named characters and Grey Squadron, to stop 4 Heavy Cannon ships being on the board.

You could make a nice balance with Y-wing squads then.

(I personally don't think the Y-wing is broken, but it certainly might get more flight time with a few more options)

Sounds like fun to mount a large cannon to an y wing. May have to lose your speed or turns maybe comes with another dial so you can only field one anyway?

It's not as broken as the falcon agility 1 my arse, it hardly survives to the end. You have to knock as many ties out as possible point wise as it cost to field it.

After a quick test, turret mounting the Heavy Cannon is WAY to powerful.

Having it replace the Ion Cannon is good, but it has to be primary arc only. Same Gray and Named Pilot only selection.

@pete

that is crazy talk. You just made the y-wing the best ship in the game. Tone it down a bit.

4 attack with a 360 arc = awesome :-)

Toned down to primary arc only :-)

I thought a possible blaster turret would be Range 1-2, 2 attack dice, may change one focus result into a hit for free. The intention would be to equip these to multiple Y-Wings so they can either cover one another or provide close support fire before they eventually succumed.

Yeah the HLC is overkill.

If you put it in the front arc only, not really overkill, Y-Wings don't exactly have great manuveres

Englishpete said:

If you put it in the front arc only, not really overkill, Y-Wings don't exactly have great manuveres

And now a reason to give y-wings the engine modification?

Norsehound said:

I thought a possible blaster turret would be Range 1-2, 2 attack dice, may change one focus result into a hit for free. The intention would be to equip these to multiple Y-Wings so they can either cover one another or provide close support fire before they eventually succumed.

Yeah the HLC is overkill.

That sounds much better, and Y-Wings canonically had these, there were options to equip them or an ion cannon. Some Y-Wings also had them mounted to fixed or preset positions like forward, left, right, back… that was in order to use the ship as a single-seater. There were in fact single seater Y-Wing versions (as seen in the movies) and two-seaters (like in our game). But i think they all had the option for a turret.

So what i propose is a laser or blaster turret range 1-2, 2 attack dice and 360 degrees firing. Special rule: Add one attack dice when using your primary weapon. I.e. the pilot can fix the Turret to fire forward together with its primary weapon in order to improve the firepower… Because that is exactly what Y-Wings could and would do canonically. Price would be 4 points (or perhaps even 5 like the ion turret)

So this would make the Y-Wing a real toolbox ship, which it should be! Also it would remain balanced although more versatile, and it would punish pilots dumb enough to stay in front of it as now it has X-Wing level frontal attacks (which the Y-Wing being a fighter-bomber should in fact have). Also it would be feasible without changing the Y-Wing, it could be added as soon as another ship with turret comes out, or in a booster pack…

In my opinion, that's the way to go for the Y-Wing…

ForceM said:

Norsehound said:

I thought a possible blaster turret would be Range 1-2, 2 attack dice, may change one focus result into a hit for free. The intention would be to equip these to multiple Y-Wings so they can either cover one another or provide close support fire before they eventually succumed.

Yeah the HLC is overkill.

That sounds much better, and Y-Wings canonically had these, there were options to equip them or an ion cannon. Some Y-Wings also had them mounted to fixed or preset positions like forward, left, right, back… that was in order to use the ship as a single-seater. There were in fact single seater Y-Wing versions (as seen in the movies) and two-seaters (like in our game). But i think they all had the option for a turret.

So what i propose is a laser or blaster turret range 1-2, 2 attack dice and 360 degrees firing. Special rule: Add one attack dice when using your primary weapon. I.e. the pilot can fix the Turret to fire forward together with its primary weapon in order to improve the firepower… Because that is exactly what Y-Wings could and would do canonically. Price would be 4 points (or perhaps even 5 like the ion turret)

So this would make the Y-Wing a real toolbox ship, which it should be! Also it would remain balanced although more versatile, and it would punish pilots dumb enough to stay in front of it as now it has X-Wing level frontal attacks (which the Y-Wing being a fighter-bomber should in fact have). Also it would be feasible without changing the Y-Wing, it could be added as soon as another ship with turret comes out, or in a booster pack…

In my opinion, that's the way to go for the Y-Wing…

so basicly just fly three Y wings slowly and straight, the middle one has turnert fixed forward the others have the normal 360 ion cannon all armed with torpedos and r2 f2 which increase agility. I think that in theory would kill even the best of tie swarms.

Bazinga said:

ForceM said:

Norsehound said:

I thought a possible blaster turret would be Range 1-2, 2 attack dice, may change one focus result into a hit for free. The intention would be to equip these to multiple Y-Wings so they can either cover one another or provide close support fire before they eventually succumed.

Yeah the HLC is overkill.

That sounds much better, and Y-Wings canonically had these, there were options to equip them or an ion cannon. Some Y-Wings also had them mounted to fixed or preset positions like forward, left, right, back… that was in order to use the ship as a single-seater. There were in fact single seater Y-Wing versions (as seen in the movies) and two-seaters (like in our game). But i think they all had the option for a turret.

So what i propose is a laser or blaster turret range 1-2, 2 attack dice and 360 degrees firing. Special rule: Add one attack dice when using your primary weapon. I.e. the pilot can fix the Turret to fire forward together with its primary weapon in order to improve the firepower… Because that is exactly what Y-Wings could and would do canonically. Price would be 4 points (or perhaps even 5 like the ion turret)

So this would make the Y-Wing a real toolbox ship, which it should be! Also it would remain balanced although more versatile, and it would punish pilots dumb enough to stay in front of it as now it has X-Wing level frontal attacks (which the Y-Wing being a fighter-bomber should in fact have). Also it would be feasible without changing the Y-Wing, it could be added as soon as another ship with turret comes out, or in a booster pack…

In my opinion, that's the way to go for the Y-Wing…

so basicly just fly three Y wings slowly and straight, the middle one has turnert fixed forward the others have the normal 360 ion cannon all armed with torpedos and r2 f2 which increase agility. I think that in theory would kill even the best of tie swarms.

Well i don't know they still have a very difficult time even getting to shoot front arc shots, and they still are vulnerable, even with an R2F2. Ties also hold themselves well against X-Wings after all. It would be comparable firepower to a Smuggler except the front arc. You lose out on crew options and speed in the Y-Wing, 2 points of durability. But you can take Torps and astromechs… I'd say even compared to a smuggler it would stay viable but not make it superfluous…

I'd say you would have a really fair chance with a Tie swarm against this. Or do you think it would be too strong or too cheap?

Am I feeding a troll?

The Y-wing is fine as far as I am concerned. 2 Y's, Dutch and Gold, Xwing Garven VS mix of 6 ties and interceptors with one or two uniques. Dutch walked outta there with I think 1 shield hit. And Garven didn't even do too much. So are they overpowered? No. Just effective.

Son0fGun said:

Am I feeding a troll?

The Y-wing is fine as far as I am concerned. 2 Y's, Dutch and Gold, Xwing Garven VS mix of 6 ties and interceptors with one or two uniques. Dutch walked outta there with I think 1 shield hit. And Garven didn't even do too much. So are they overpowered? No. Just effective.

I agree with SonOfGun the Y-wing is fine the way it is…if there is a complaint it has to be that they get no Elite Pilot Upgrades.

Son0fGun said:

Am I feeding a troll?

The Y-wing is fine as far as I am concerned. 2 Y's, Dutch and Gold, Xwing Garven VS mix of 6 ties and interceptors with one or two uniques. Dutch walked outta there with I think 1 shield hit. And Garven didn't even do too much. So are they overpowered? No. Just effective.

I agree with SonOfGun the Y-wing is fine the way it is…if there is a complaint it has to be that they get no Elite Pilot Upgrades.

I can complain. This unit cannot reliably dish out enough damage on an attack to warrant putting one in my list.

Yes, I'm aware of the Great Ion Cannon Fun. It does not fit with preferred strategies.

I want to have greater flexibility for my Y-Wings such that they CAN have more viable options other than the Ion Cannon. I want a greater latitude of Torpedo options and more turret types to choose from so that I can tweak the Y-Wing's performance and make it a fighter I want to fly (through giving it greater and more reliable attack options).

I don't know how we'll get more turrets but I'm almost certain more Torpedo upgrades will be provided with the TIE bomber and B-Wing updates, which are almost assured to be in the next wave.

Son0fGun said:

Am I feeding a troll?

The Y-wing is fine as far as I am concerned. 2 Y's, Dutch and Gold, Xwing Garven VS mix of 6 ties and interceptors with one or two uniques. Dutch walked outta there with I think 1 shield hit. And Garven didn't even do too much. So are they overpowered? No. Just effective.

i don't know if you mean me, but i already said it, i find the Y-Wing quite okay now. Of course really there is now even less reason to field them except for the ion turret or if you really really want Dutch or two torps. Else you just take an A-Wing, as it's cheaper and will last longer even with half the hitpoints due to its agility…

With the ion turret it is very useful though against the 3-5 ship imperial builds.

What i proposed is just another turret option for it, as other ships get for instance more missile types or crew members.

The laser turret would make the ship

a) more unique and useful while still pretty balanced.

b) very "fluffy" as Y-wings had more turret options than only ion.

c) pilots would be rewarded for manoeuvering to get frontal shots with it due to the special rule.

i conplained about the wave 1 Y-Wing, but i think it has gotten more useful now. Adding another option that makes perfect sense is not at all trolling!

Add stealth upgrade and you have elint of a sort.

For historicity, I'd like to see them have a Crew upgrade slot now that such things exist. It is a two-seater after all.

RedWilde said:

For historicity, I'd like to see them have a Crew upgrade slot now that such things exist. It is a two-seater after all.

That makes perfect sense, but i'd say let the Droid do the shooting XD or are they not allowed to kill anybody?

RedWilde said:

For historicity, I'd like to see them have a Crew upgrade slot now that such things exist. It is a two-seater after all.

It could easily be the BTL-A4 which is the single seater flown in the Battle of Yavin, though in that case the ion cannon should only be able to shoot forwards.

DingusFett said:

It could easily be the BTL-A4 which is the single seater flown in the Battle of Yavin, though in that case the ion cannon should only be able to shoot forwards.

Since it has the Ion Turret, it's not the A-4.

What would be good now would be 2 non-unique ship name cards for Y-Wings, cost 0 points:

BTL S-3: add 1 Crew icon

BTL A-4: Replace Ion Cannon Turret icon with Ion Cannon icon

Blaster Turret upgrade cards with the same icon as the ICT would be nice.

New ship cards with a Particle Cannon primary weapon would also be nice.

RedWilde said:

DingusFett said:

It could easily be the BTL-A4 which is the single seater flown in the Battle of Yavin, though in that case the ion cannon should only be able to shoot forwards.

Since it has the Ion Turret, it's not the A-4.

What would be good now would be 2 non-unique ship name cards for Y-Wings, cost 0 points:

BTL S-3: add 1 Crew icon

BTL A-4: Replace Ion Cannon Turret icon with Ion Cannon icon

Blaster Turret upgrade cards with the same icon as the ICT would be nice.

New ship cards with a Particle Cannon primary weapon would also be nice.

that makes sense, would buy another y wing if that was an available option.

ForceM, I apologize for jesting a troll. I know the discussion came round. Got excited with a good and mean win.

The Y does rock fielded two or more, but as a single ship is a bit harder to pull off. I think they need to approach new Y cards with some thought, and you've definitely brought some to the table.

Now that I do have a 3rd Y tho, I can't wait to feel the disappointment of an imp against my 3Y 1A squad. ;)

I think the Y wing is a solid support ship. Everyone ignores the thing untill it scraps a couple of ties and reduces slave 1 to doing nothing for a few turns. I do think that it is Really expensive though I only usually bring 1 to a match. well I only have one but i can't really see bringing more. Generally I just kind of fly it around and just ionize anything that anoys me. Then the x wings mop up.

I like the flying brick. I do wish I could stick a dude on the turret though. that would be cool.