ForceM said:
ForceM said:
You say you evade or don't fight a swarm, or hide. But you will have very few very bad shots too and wont wittle down the swarm fast enough. If you keep exchanging a ship for a ship you lose as rebel. A Rebel player can wait, delay, hide… But there will be the moment he will have to face the swarm and the longer he manoeuvers the longer the swarm also has time to position itself.
Also i try and keep howlrunner on range 3 for the first exchange so she gets the bonus defense if the enemy has no torps. That plus evade is usually enough to save her from all but the hardest efforts to kill her. And these efforts usually cost the enemy dearly because he shoots a very elusive target that also has already shot most of the time. Leaving another Academy to shoot back.
Also there is not a lot of reasons i would take vader over 2 Ties except for his 9 Skill or if i needed a missile. Because 2 Ties also have 2 Actions and he can't do a lot 2 ships can do for you, besides perhaps presenting a bigger target to your enemy. In your case, yes you kill a Tie, the other survives though. Vader survives with 2 shields, which is slightly better in that case i guess.
When I'm playing against a block of tie fighters, I don't move in such a fashion that all of them can fire on a single ship in one pass without an asteroid inbetween. The problem with the normal formation of ties that I see is that they typically move as one really big ship - all of them follow the same movement but its 2-3 ships wide and 2 deep. This works great in the first pass if they can all get in range 1 or 2 of a ship and all fire at the same ship, but its a problem when the block approaches an asteroid. You either have to split up the big block of fighters, or risk damage pushing through the asteroids. Very rarely do I see people push through the asteroids, but instead they break the formation into two smaller groups. Once the formation breaks you can get 3 rebel ships against 3 or 4 ties before the ties regain the formation, and thats enough to swing the battle in favor of the rebels. By turn 4 or 5, I've killed enough ships that even though the second group of ties is shooting at me again, its 4 on 3 instead of 7 on 4.