Akachi (Pizza), Carolyn (Zebra), Joe (Wings), and Lily (Me) vs. Yig. Dunwich with Dark Pharaoh.
I should have had Elder Sign to introduce to everyone, but failing that, we reset the game and pulled out everyone’s favorite quick-game morale-booster: the Littlest Ancient One, Yig!
Evidently, Yig had been reading Cthulhu’s Notes, and quickly riled up Dunwich with both Another Times at the Whateley Farm and Wizard’s Hill. Wings wanted to head up to Dunwich for monster trophies and Clues, but having just given Zebra all her money for Carolyn’s Story, she had no ticket and did not want to get trapped in Dunwich. Plus, that second Dunwich Gate came with the pain-in-the-butt Nightmare Pool Rumor.
While Carolyn lost her Skill waiting to pass her Story (because she was too slow to get to the Pool), the other two Sanity-rich girls both went to the brink of insanity to end the Rumor. Pizza, our ultimate defensive player, made a beeline for the Asylum, but I pressed my luck: Broke Zebra wanted to go to the Newspaper for a Retainer, but Wings wanted her fifth Clue from Hibbs, so I agreed to intermediate, and got Carolyn’s Spirit Jar at the Newspaper for Joe’s story. Of course, the game despises complex plans. Say it with me: “And inkstains drove Lily insane.” My second failed story: not a great night for me.
I chose to ditch my Makeup Kit and Mists of Releh instead of taking a Madness.
I went to the Train Station to pass $2 and the Spirit Jar to Joe as he caught a train to Dunwich. Then I foolishly tried to acquire a Unique Item (apparently having learned nothing!), but lost Clues, failed the check, and got arrested. (Wish I had had a MAKEUP KIT!!!
)
Joe dispatched a Ghoul and the Vampire, but Strange Sightings around the Dunwich-only Gates dropped a flood on him: the Gnoph-Keh, a Star Spawn, a Deep One Hybrid, and a Skeleton. Wings didn’t want to stick around, having completed her Story’s scavenger hunt, so she used Joe’s superior mobility skills to Evade all four abominations and return to the Train Station. With Lady Luck obviously on her side of the table, Bill Washington showed up and gave Joe a free ride to the Lodge. Story Passed.
Akachi gathered Clues waiting for a Gate to open in Arkham. When it did, she immediately went for it…except it was the Dreamlands Motogate, and there was no guarantee it would be sealable. But she needed the trophy anyway, so close or seal, either way she wins.
Released from jail, Lily got a buck off Carolyn and passed Joe in the Train Station again, heading for the mob threatening to peel off for the Horror. Honestly, I had little faith in my dice and the Universe at this point, but broke, clueless and owning just a Lantern, it seemed Lily was down to basics: wandering crimefighting monk. So she waded in, and, with the help of a last minute Intervene from an astrally-projected Akachi from the Dreamlands, acquired four shiny monster trophies. Just call me Grasshopper.
But, as one would expect, this stoked Yig’s Anger, who sent a surge that not only moved the Servitor, the Ghast, and a Proto-Shoggoth to Lily’s space, but its red gate bursty location dropped the Flying Polyp on top of her! I couldn’t even pass the first (non-devouring) Horror Check. Just call me >squish<.
Akachi luckily found an alternate exit through the Lenglands Gate and Sealed the Witch House (1). She moved to the Science Building for 3 Clues (and another Seal), but was then tossed out into the Street. Unfortunately, this had given the Flying Death Squad enough time to return to the Sky, and during a second Strange Sightings, the Polyp and the Servitor returned for the meal that had escaped them, bringing with them a Byakhee as well. Righteously freaked out, Pizza went into full “Run Away!” mode and hid in the Lodge
of all places.
The much more painful, revised Rumor of Cursed Relics hit the table. No more mere exhausting to fix this beast. We needed five Unique/Exhibit Items or Yig was awake in five turns. Joe didn’t need his Spirit Jar anymore, and Carolyn had picked up something I don’t quite remember, so Carolyn collected most of Joe’s cash to add to her Retainer earnings, and parked herself in the Curiositie Shop for three of the cheapest trinkets she could buy.
After passing his Story, Joe had traveled fearlessly to R’lyeh to bump into a presence who had been peripherally around us all night: Mr. Skin, Pimp Avatar of Nyarlathotep! Wings got to choose her own Ally, and settled on Professor Morgan. Joe returned to Seal Independence Square (2), just as the Dunwich Exodus brought the Horror back for the second time that night.
Wings wanted to gather the Dunwich Clues—only the Backwoods Country had Gates, so the Blasted Heath was loaded with Clues—but she didn’t want the Horror catching her. I assured her the Horror would not move from Sentinel Hill. She began to tell me about all the times I told her something that turned out to be faulty. I swore the Horror would not move, and read her the back of its monster chit. So she moved Joe back out to Dunwich. Then it occurred to me that Arkham is such a comprehensively chaotic game of which I have still not seen every single dark corner, and added, “……unless…there’s a card somewhere in here that actually moves it.”
(
"And that’s when I shot him, officer.")
After Joe had acquired a pile of Clues, he moved to take out the Colour on top of Wizard’s Hill with a hunch or two. But even with the double rolls, Yig wouldn’t have it, and Joe ended up back in Arkham with Agoraphobia. So instead he took his Clues to Yuggoth and Sealed the Unvisited Island (3).
Fresh from the Asylum, Lily tried to get down to the Woods, but was forced to stop and deal with a Deep One and a Moon Beast in the Merchant District Streets when the Dreamlands MotoGate caught up to her. While I was offworld, the Horror moved twice, awakening the Father of Serpents before anyone had time to get Blessed.
As it always is with Yig, it was slow going at the outset, as his Curse kept our successes lowish for a few rounds until Lily broke hers. She took the Staff of the Pharaohs and the Dread Curse of Azathoth from Carolyn, and began to really cut Yig down, using her special stats to keep the Drear Curse viable. At the end, it was Akachi who delivered the finishing blow. (Told you I wasn’t the Chosen One.)
Final Score: 15. Lost quite a bit by middle Terror and low Yig, but we ended up with quite a few extra trophies lying around.