RtL Conquest Token question?

By KAGE13, in Descent: Journeys in the Dark

Page 10 - "If the heroes end their movement in a dungeon area, they recieve one conquest token if they've never been to that area before"

Page 13 - "If a party has not entered this location before, the heroes EACH rereceive one conquets token"

so do they get 1 conquest toke or 4?

Reading page 10 I would say 1, but then reading page 13 I would say 4.

Actually the answer is both. When a party enters arrives at a new dungeon, the party receives one (1) conquest token. At the end of the dungeon, each member of the party receives XP equal to the number of conquest tokens the party accrued.

Not quite true, The heroes dont get the XP reward at the end of the dungeon. They get it straight away. Not that it matters as I dont think you can spend XP during a dungeon.

Some of the most FAQ is about conquest and XP.

One way to remember is Heroes cannot gain Conquest and the 'party' cannot gain XP.

The party of heroes gains Conquest, and for each conquest earnt by the group, each hero receives 1 XP.

Conquest cannot be spent - it is a running total. XP can be spent

None of this still answers the question. It has nothing to do with XP; I know how conquest tokens vs. XP works.

But 2 places in the rules contradict each other as to how many “Conquest” (nothing to do with xp) tokens the hero's get for coming to an unexplored area.

So with all this talk about the difference between XP and conquest tokens, my original question still stands.

Do the heroes get 1 or 4 conquest tokens for entering a new area?

Page 10 - "If the heroes end their movement in a dungeon area, they receive one conquest token if they've never been to that area before"
Page 13 - "If a party has not entered this location before, the heroes EACH receive one conquest token"

Page 13 text is from the example, and is probably wrong. I had problems differentiating conquest tokens and xp the first time I read the RtL rulebook due to typos like this. I also had problems understanding when to shift from copper to silver due to the typo on page 10. ...campaign level advances from Copper to Silver (at 200 combined XP ) .. The correct is of course 200 combined conquest tokens.

Here's an example from the RtL game I am currently running. The hero party went to their first dungeon. The party received 1 conquest token for entering a new area. During the course of the dungeon adventure, they managed to pile up 22 more conquest tokens through activiating glyphs and killing level leaders. Upon exiting the dungeon, each menber of the party receives 23 XP. (Yes, I know they get the XP as they go, but there isn't anything they can do with it until they're out of the dungeon and the game week ends.)

The party receives one conquest token, which will ultimately translate into each member of the party receiving one XP.

eggsmel said:

Here's an example from the RtL game I am currently running. The hero party went to their first dungeon. The party received 1 conquest token for entering a new area. During the course of the dungeon adventure, they managed to pile up 22 more conquest tokens through activiating glyphs and killing level leaders. Upon exiting the dungeon, each menber of the party receives 23 XP. (Yes, I know they get the XP as they go, but there isn't anything they can do with it until they're out of the dungeon and the game week ends.)

The party receives one conquest token, which will ultimately translate into each member of the party receiving one XP.

It's important to note that the text says Conquest tokens, not XP in the example he's giving. It's clearly wrong in one instance or the other (I would assume the example is wrong and the rules are right, personally, unless the rules are a typo...)

Don't remember seeing this on any list though. Interesting that it's never been brought up before.

pinkymadigan said:

It's important to note that the text says Conquest tokens, not XP in the example he's giving. It's clearly wrong in one instance or the other (I would assume the example is wrong and the rules are right, personally, unless the rules are a typo...)

This is why I can't understand where all this XP talk is coming from. I never once mentioned XP.

Both examples I gave said "conquest tokens"

I believe I orginally started with only 1 conqest tokens either.

mayb we should ask, do people find the heros don't get enough conqest or to much.if not enough we could try giving them 4 for each dungeon. If its already to much, the obviously it needs to stay at 1.

But for me 1 seems a little silly. I mean why even bother. how many dugeons are they going to enter through the course of a whole game? Maybe 15-20? So when we are talking 600 conqest tokens (yes I know combined with OL) 20 seems a little...pointless.

But then on the other hand getting 80 just for entering differant dungeons, now that seems a little more worth while.

No, I think 1 CT is just fine for going to a new dungeon location. There would be little incentive to actually do the dungeon if you gave them 4 for just going there.

The Heroes don't have to actually have to enter the first level of the dungeon to get the 1 CT, they just have to visit the spot on the map. If you give the Heroes 4 CT for just stopping on that spot , that is 27 Dungeons x 4CT each = 108 CT.

Half a Campaign level for the Heroes for just running around the map and stopping in spots they haven't been too yet by giving 4CT. So if I could get 108 XP (since we all pretty much realize that 1 XP converts to 1 XP for a Hero), by just running around and visiting spots and not having to risk myself in a dungeon I'd do it. I can still get money from getting into Encounters (which typically, but not always, favor the Heroes winning) so I'd just shoot for doing 200-400 gold per Encounter, go buy Cooper weapons when possible. You'd limit the ability of the OL to get upgrades. You might need to fight a Lt or two, and training might be tough to get, but you could potentially push your way into Silver without ever setting foot in a dungeon if you go 4 CT for just visiting the spot.

So I'm a no on the idea of upping the amount of CT for simply visiting a spot on the game map.

KAGE13 said:

pinkymadigan said:

It's important to note that the text says Conquest tokens, not XP in the example he's giving. It's clearly wrong in one instance or the other (I would assume the example is wrong and the rules are right, personally, unless the rules are a typo...)

This is why I can't understand where all this XP talk is coming from. I never once mentioned XP.

Both examples I gave said "conquest tokens"

I believe I orginally started with only 1 conqest tokens either.

mayb we should ask, do people find the heros don't get enough conqest or to much.if not enough we could try giving them 4 for each dungeon. If its already to much, the obviously it needs to stay at 1.

But for me 1 seems a little silly. I mean why even bother. how many dugeons are they going to enter through the course of a whole game? Maybe 15-20? So when we are talking 600 conqest tokens (yes I know combined with OL) 20 seems a little...pointless.

But then on the other hand getting 80 just for entering differant dungeons, now that seems a little more worth while.

The XP talk comes from the fact that the example on page 13 SHOULD have stated XP, and not conquest tokens.

You get 1 conquest token for visiting a location on the map with a dungeon. That means 4 XP to the party as a whole (since each get 1 XP per conquest token). That's just fine, you should not hand out more free XP. As Big Remy said in between; 108 CT without entering a single dungeon would be insane.

I'm going to be an ******* and roll a surge on this thread XD

Both examples seem to be reffering to the same thing but if you study them...Page 10 says "entering the AREA" while page 13 refers to a LOCATION...even more awesome. Page 10 says "if they end theire movement there" while Page 13 clearly states "If the party has not ENTERED this LOCATION before".

so could it be that you actually get 1 conquest for just moving there and 4 when you enter it ?! :o

StarBurn said:

I'm going to be an ******* and roll a surge on this thread XD

Both examples seem to be reffering to the same thing but if you study them...Page 10 says "entering the AREA" while page 13 refers to a LOCATION...even more awesome. Page 10 says "if they end theire movement there" while Page 13 clearly states "If the party has not ENTERED this LOCATION before".

so could it be that you actually get 1 conquest for just moving there and 4 when you enter it ?! :o

Pretty sure its not. This is the same set of phrases that also suggests that once you enter a dungeon location on the map, that you are not allowed to ever go to or pass through that location ever again. They are just poorly written.

Big Remy said:

StarBurn said:

I'm going to be an ******* and roll a surge on this thread XD

Both examples seem to be reffering to the same thing but if you study them...Page 10 says "entering the AREA" while page 13 refers to a LOCATION...even more awesome. Page 10 says "if they end theire movement there" while Page 13 clearly states "If the party has not ENTERED this LOCATION before".

so could it be that you actually get 1 conquest for just moving there and 4 when you enter it ?! :o

Pretty sure its not. This is the same set of phrases that also suggests that once you enter a dungeon location on the map, that you are not allowed to ever go to or pass through that location ever again. They are just poorly written.

I fail to see how they have read that...ot of these 2 particular phrases

There might have been some more to it I guess.

The way it reads is that the made the mistake of using "location" and "area" to mean the same thing.

Page 10

"If the heroes end their movement in a dungeon area , they receive one conquest token if they’ve never been to that area before."

Page 17

"When the party ends their game-week at a dungeon location they haven’t explored yet, they can enter and explore it."

They are referring to the exact same thing right here, the dungeon spot on the map but they use area and location to mean the same thing.

The problem creeps up on Page 18

"The party may not re-enter a dungeon location they have explored for the remainder of the campaign."

There was a thread a while back where several people took this to mean that you could not go to (and therefore pass through) a dungeon location on the map once you had been there. So basically if you didn't start out at the extreme edges of map for dungeons, you would cut off whole sections of the map. So because they used area and location to mean the same thing in that statement on Page 17, it opened the door for this bogus reading that could result in what I mentioned above.