Characters: (1)
Yuri* (Earth/Life/Water) (6HS 24V)
Actions: (4)
4x Rejection (Life/Water) (3/5 +1L Breaker:2)
Assets: (3)
3x Olcadan's Mentoring (Infinity) (0/6 +0L)
Attacks: (16)
4x Annu Mutsube Water (Life/Water) (5/3 +1L 4H5 Reversal*Weapon)
4x Swallow Slam (Earth/Life/Water) (4/2 +3M 3M4 Throw)
4x High Plasma Beam (Earth/Water) (4/3 +1H 3H3 Ranged)
4x Enkidu the Valiant (Earth/Water) (6/3 +1M 4H6 Breaker:2*Kick*Reversal)
Foundations: (36)
4x Chester's Backing (Water) (4/6 +1M)
4x Battle Prowess (Earth/Life/Water) (1/4)
4x Program Malfunction (Earth/Water) (3/5 +1M)
4x Chinese Boxing (Water) (3/4 +3M)
4x The Gorgeous Team (Life/Water) (3/4 +3H)
4x Mind Over Matter (Water) (3/5 +1M)
4x Tenacious (Water) (2/5 +1M)
4x Clean Freak (Water) (2/3 +2L)
4x Shooting Capoera (Water) (2/4 +2M)
Checks:
2: 4, 3: 16, 4: 16, 5: 16, 6: 7
I want to keep it one symbol, though splashing Earth for Holding Ground has crossed my mind a few times, most of the time I don't need it, what, with no maximum vitality and Battle Prowess/Rejection loop. Basically, I can't think of anything else I should add (refrain from telling me Yuri's Supper Uppers, if I had any I'd play them =P) and I am seeking critique's/advice on what I can do to make this deck better.