Go to magic shop in city.
Buy scroll for one gold.
Alchemist magic object for three gold.
Repeat until you have all the gold and two rings and two spell books.
Completely legal by the rules.
Limit of thirty gold normally, but with city revealed ending its infinite gold.
Either way, just send the alchemist to magic shop and its heal all life, fate, spells, full gold, gain spell at start of turn, plus two craft and strength, and attack in psychic combat. Totally dominant!
Our group's nerf to the Alchemist - ITEMS THAT ARE DISCARDED BY ALCHEMIST ABILITY DO NOT RETURN TO THE PURCHASE DECK UNTIL THE END OF THE TURN.
This means the Alchemist can rush for the magic emporium, with his starting 5 gold purchase two scrolls, alchemise them to go from 5 --> 3 --> 9, then purchase two 2 gold items, to go from 9 --> 5 --> 11, then purchase a spell book. And the alchemist has a spell book and his starting 5 gold back.