So, I ran my first starship combat (2 rounds before we had to quit for the day) during my last session and a couple of things came up.
Maybe my explorers had especially poor luck with die rolls or maybe they just aren't the shooting type, but their BS skill checks often produced only 1 and 2 hits with the broadsides. They were battling 2 Wolfpack ships, so the WP ships had decent defenses; Armor of 15 and 1 void shield. The best the explorers mustered were 3 successes to hit with their Ryza Pattern Plasma Macrocannons. A single voidshield knocked that down to 2 hits and with a damage roll of 16, they did but 1 point of hull integrity and crew population.
Is that common?
Common that a single round of starship combat routinely inflicts only 1-2 points of damage between ships? with 30 hullpoints that's going to be an extremely long fight. They then scrambled boarders at the enemy and managed successfully to destroy 2 components and damage the third. The ease with which they accomplished task, comparatively, got me thinking "Why does anyone ever bother to shoot, ever? If they tried to do that with ship-class weapons it would take 9-10 rounds at least to do that much damage to their adversaries."
Was I missing something? Is there a buff to checks akin to the ship's Maneuvorability rating that I was failing to add to attack rolls on both sides? When adding Maneuvorability to moving actions, it's not uncommon to see checks of 60-70% netting 4-5 sucesses. There is a Void-master explorer in the group, but she is dedicated to ship's movement and not gunnery. Her special ability has no effect on damage in combat. I was expecting starship fights to be very deadly, with lots of damage continually inflicted by each side.
My final issue; when equipping starships weapons points are often listed, for example, as prow 1, dorsal 1, and sometimes another, prow, yielding prow 2.. If a ship shows only prow 1; does this mean that there is only 1 crop of cannon on a single side of the ship? If the enemy maneuvors to the other side of the vessel are there no weapons thereby which to attack. Or are we to presume that if there are cannons of 1 type on each (that is to say both) side(s)? Likewise, if there prow 2, such as with the explorers' ship, does that mean if they purchase Mars Pattern Macrocannon and Ryza Patter Plasma Macrocannons, that 1 side of the ship must be all Mars and the other Ryza? Or is it true that there is 1 cluster of each cannon type on each side? Yielding something like a bunch of Plasma Cannons above a row of macro cannons on both the port and starboard sides of the ship.
I couldn't find the answers to my questions in the core rules. I though to reference this elsewhere, but my copy of BF Koronus is currently not in the same city as I.